Published on MuseScore.org

Advanced topics

This page is an administration page intended for the editing community only. Click this link to go to the handbook front page intended for public viewing.

Accessibility

    Introduction

    This document is written for blind and visually impaired users of MuseScore 3. It is not intended to provide a full description of all of the features of MuseScore; you should read this in conjunction with the regular MuseScore documentation.

    MuseScore comes with support for the free and open source NVDA screen reader for Windows. You can also install a script to enable support for JAWS, or install a script for Orca on Linux.

    Eventually we hope to support other screen readers such as VoiceOver and Narrator. Currently, unsupported screen readers will usually read menus and dialogs, but reading the score note by note currently requires one of the supported screen readers.

    Beginning with MuseScore 3.3, most of the features of MuseScore are fully accessible, it is viable both as a score reader and editor. Previous versions were more limited with respect to editing.

    Initial setup

    When you run MuseScore for the first time, you will be asked some questions on startup. We recommend you accept the defaults, but answer "no" to the question about showing tours, since these unfortunately are not yet accessible.

    When MuseScore starts, the first thing you normally see is the Start Center window. This shows you a list of recent scores that you can access via Shift+Tab and then using the left and right cursor keys. You may find it easier to open scores directly from the File menu, however so you can press Esc to close the Start Center if you prefer. In fact you may want to permanently disable it. After closing the Start Center, open the Edit menu (Alt+E), choose Preferences, and in the General tab, uncheck Show Start Center, then close the Preferences window.

    MuseScore includes keyboard shortcuts for many of its commands, and others that do not have shortcuts defined by default can be customized later, in Edit, Preferences, Shortcuts.

    Finding your way around

    The user interface in MuseScore works much like other notation programs or other document-oriented programs in general. It has a single main document window within which you can work with a score. MuseScore supports multiple document tabs within this window. It also supports a split-screen view to let you work with two documents at once, and you can have multiple tabs in each window.

    In addition to the score window, MuseScore has a menu bar that you can access via the shortcuts for the individual menus:

    • File: Alt+F
    • Edit: Alt+E
    • View: Alt+V
    • Add: Alt+A
    • Format: Alt+O
    • Tools: Alt+T
    • Plugins: Alt+P
    • Help: Alt+H

    Hint: once you have opened a menu, it may take several presses of the Up or Down keys before everything is read properly. Also, if at any point the screenreader stops responding, a useful trick to kickstart it again is to press Alt to move focus to the menu bar, then Esc to return to the score. Sometimes switching to another application then back can help as well.

    In addition to the menu bar, there are also a number of toolbars, palettes, and sub-windows within MuseScore, and you can cycle through the controls in these using Tab (or Shift+Tab to move backwards through this same cycle). When you first start MuseScore, or load a score, focus should be in the main score window.

    If nothing is selected (press Esc to clear any selection), pressing Tab takes you to a toolbar containing a series of buttons for operations like New, Open, Play, and so forth. Tab will skip any buttons that aren't currently active. The names and shortcuts (where applicable) for these buttons should be read by your screen reader.

    Once you have cycled through the buttons on the toolbar, the next window Tab will visit is the Palettes. This is used to add various elements to a score (dynamics, articulations, and so forth).

    If an element is selected in the score, the first window visited by Tab is the Inspector, which is used for making various manual adjustments in your score. Many of these features are based on the visual appearance of the score (although a few relate to playback).

    If you have opened one of the additional optional windows, such as the Selection Filter, the Tab key will also visit these. You can close windows you do not need by going to the View menu and making sure none of the first set of checkboxes is selected (the windows that appear before the Zoom settings). By default, only the Palettes and Inspector should be selected. See Initial Setup for instructions for disabling the Start Center. F9 can be used to toggle the Palettes while F8 will toggle the Inspector.

    To return focus to the score window after visiting the toolbar, or a subwindow, press Esc. If something was selected before visiting the other window, the selection is left intact, but pressing Esc once focus is in the score window clears the selection. The selection is automatically restored when you commence navigation using the accessibility commands described below.

    The score window

    When you first start MuseScore 3 an empty example score is loaded by default. If you wish to experiment with editing features, this would be a good place to begin. Otherwise, you will probably want to start by loading a score. MuseScore uses the standard shortcuts to access system commands like Ctrl+O (Mac: Cmd+O) to open a file, Ctrl+S (Mac: Cmd+S) to save, Ctrl+W (Mac: Cmd+W) to close, etc.

    If you press Ctrl+O (Mac: Cmd+O) to load a score, you are presented with a fairly standard file dialog. MuseScore can open scores in its own format (MSCZ or MSCX) as well as import scores in the standard MusicXML format, in MIDI format, or from a few other programs such as Guitar Pro, Capella, and Band-in-a-Box. Once you have loaded a score, it is displayed in a new tab within the score window. You can move between the tabs in the score window using Ctrl+Tab (does not apply for Mac). Hint: if the name of the score in the current tab is not read, ask your screen reader to read the title bar.

    To read the score note by note, see below, but there are a few other interesting things you can do with a loaded score. You can press Space to have MuseScore play the score for you. You can use File / Export to convert to another format, including PDF, PNG, WAV, MP3, MIDI, MusicXML, etc. And of course, you can print it via File / Print or Ctrl+P (Mac: Cmd+P).

    If a score contains multiple instruments, it may already have linked parts generated. Linked parts are presented as part tabs within score tabs, but currently, there is no way to navigate these part tabs using the keyboard. The parts would not normally contain information different from the score; they would just be displayed differently (each part on its own page). If a score does not already have parts generated, you can do so through File / Parts, and that dialog is accessible. If you wish to print the parts, you can work around the inability of accessing part tabs individually by using the File / Export Parts dialog, which automatically exports PDF’s (or other formats) for all parts in one step.

    Score reading

    When you first load a score, the score window has the keyboard focus, but there will be nothing selected. The first step to reading a score is to select something, and the most natural place to begin is with the first element of the score. After a score is loaded, Alt+Right (Mac: Alt+Right) will select the literal first element, which is likely the title; Ctrl+Home (Mac: Cmd+Home) will select the first "musical" element (usually a clef or an initial barline).

    As you navigate between elements, your screen reader should give the name of the selected element. You will hear it read the name of the element (for example, “Treble clef”) and also give position information (for example, “Measure 1; Beat 1; Staff 1; Violin”). The amount of information read is optimized to not repeat information that has not changed. Pressing Shift currently interrupts the reading, which might also be useful.

    Most navigation in MuseScore is centered around notes and rests only—it will skip clefs, key signatures, time signatures, barlines, and other elements. So if you just use the standard Right and Left keys to move through your score, you will only hear about notes and rests (and the elements attached to them). However, there are two special accessibility commands that you will find useful to gain a more complete summarization of the score:

    • Next element: Alt+Right (Mac: Alt+Right)
    • Previous element: Alt+Left (Mac: Alt+Left

    These commands include clefs and other elements that the other navigation commands skip, and also navigate through all voices within the current staff, whereas other navigation commands such as Right and Left only navigate through the currently selected voice until you explicitly change voices. For instance, if you are on a quarter note on beat 1 of measure 1, and there are two voices in that measure, then pressing Right will move on to the next note of voice 1—which will be on beat 2—whereas pressing Alt+Right (Mac: Alt+Right) will stay on beat 1 but move to the note on voice 2. Only once you have moved through all notes on the current beat on the current staff will the shortcut move you on to the next beat. The intent is that this shortcut should be useful for navigating through a score if you don’t already know what the contents are.

    When you navigate to an element, your screen reader should read information about it. For notes and rests, it will also read information about elements attached to them, such as lyrics, articulations, chord symbols, etc. The accessibility commands will also navigate through those elements individually.

    One important note: Up and Down by themselves, with Shift, or with Ctrl / Cmd are not useful shortcuts for navigation! Instead, they change the pitch of the currently selected note or notes. Be careful not to inadvertently edit a score you are trying to read. Up and Down should only be used with Alt if your intent is navigation only. See the list of navigation shortcuts below.

    If you should lose track of your place in the score - or if you lose the selection completely - press Shift+L ("location") to get the current location.

    Moving forwards or backwards in time

    The following shortcuts are useful for moving “horizontally” through a score:

    • Next element: Alt+Right
    • Previous element: Alt+Left
    • Next chord or rest: Right
    • Previous chord or rest: Left
    • Next measure: Ctrl+Right
    • Previous measure: Ctrl+Left
    • Go to measure: Ctrl+F
    • First element: Ctrl+Home
    • Last element: Ctrl+End

    Moving between notes at a given point in time

    The following shortcuts are useful for moving “vertically” through a score:

    • Next element: Alt+Right
    • Previous element: Alt+Left
    • Next higher note in voice, previous voice, or staff above: Alt+Up
    • Next lower note in voice, next voice, or staff below: Alt+Down
    • Top note in chord: Ctrl+Alt+Up
    • Bottom note in chord: Ctrl+Alt+Down

    The Alt+Up and Alt+Down commands are similar to the Alt+Right and Alt+Left commands in that they are designed to help you discover the content of a score. You do not need to know how many notes are in a chord, how many voices are in a staff, or how many staves are in a score in order to move vertically through the score using these commands.

    Filtering score reading

    Excluding certain elements like lyrics, or chord names while reading the score is possible by using the Selection filter (F6). Uncheck those elements you don't want to read. However, this feature may not currently be implemented.

    Score playback

    The Space bar serves both to start and stop playback. Playback will start with the currently selected note if one is selected; where playback was last stopped if no note is selected; or at the beginning of the score on first playback.

    MuseScore supports looped playback so you can repeat a section of a piece for practice purposes. To set the “in” and “out” points for the loop playback via the Play Panel (F11):

    1. First select the note in the score window where the loop should start;
    2. Go to the Play Panel and press the Set loop In position toggle button;
    3. Back to the score window, navigate to the note where you want the loop to end;
    4. Switch again to Play Panel, and press the Set loop Out position toggle button;
    5. To enable or disable the loop, press the Loop Playback toggle button.

    You can also control the loop playback and control other playback parameters, such as overriding the basic tempo of a score, using the View / Play Panel (F11).

    Score creation and editing

    While some advanced score editing techniques require visual inspection of the score, and a small number of commands may require the mouse, as of MuseScore 3.3 most score editing features are fully accessible.

    You can enter music into the default empty score (a score with one staff, using a piano sound), or edit an existing score that you have opened already, or you can create a new score with the set of instruments you want.

    Creating a new score

    To create a new score, use File, New or Ctrl+N. A wizard then walks you through the score creation process.

    The first screen of the wizard has fields to enter the title, composer, and other information. The second allows you to select a template (predefined scores for common ensembles like choral SATB or jazz big band) or to select instruments. The third allows you to select an initial key signature and tempo. Sometimes this screen gets skipped, so if this happens, press the Back button to go back. To select a key, use Up and Down. The key signature control does not work well with some screenreaders, but if you give the "read current line" command (e.g., NVDA+L), it may read the currently-selected key. The next and final screen of the wizard allows you to select an initial time signature, pickup (anacrusis), and the number of measures to start with.

    Once you have a score, you can begin editing it.

    Note input

    To enter notes, you need to be in note input mode. First, navigate to the measure in which you would like to enter notes, then press N. Almost everything about note input is designed to be keyboard accessible, and the standard documentation should be good to help you through the process. Bear in mind that MuseScore can either be in note input or normal mode, and it won’t always be clear which mode of these you are in. When in doubt, press Esc. If you were in note input mode, this will take you out. If you were in normal mode, you will stay there, although you will also lose your selection.

    The basic process of note input is to first select a duration (for example, using shortcuts 4-5-6 for eighth, quarter, half), then enter a note by typing its letter name. Once a duration is selected you can enter multiple notes of the same duration. Press 0 to enter a rest.

    The Up and Down keys raise or lower the pitch by a half step, adding or removing accidentals as necessary. To change enharmonic spelling of a note, press J.

    To enter a tie, select the duration of the tied note then press +. To create triplets, select the total duration for the triplet, then press Ctrl+3 (similarly for quadruplets and other tuplets). To enter music in multiple voices on a single staff, pressing Ctrl+Alt plus a number from 1 to 4 will switch to that voice (keep in mind, the first voice for each staff is always voice 1).

    There is much more to note input in MuseScore. See for the section on Note Input in the Handbook.

    Selection

    MuseScore supports the usual keyboard shortcuts for selection. Navigating is the same as selecting for single elements. To select a range of elements, navigate to the first, press and hold Shift, then navigate to the second. Ctrl+A will select the entire score.

    Palettes

    As mentioned previously, many symbols other than notes are entered from the palettes window. The basic use model is, first select the element or elements in the score you want to apply the palette item to, then apply the palette element. There are a few different ways to select the palette element.

    The simplest method to use at first is to simply browse the palettes window by keyboard. To reach the palettes window, press Shift+Tab. The screenreader may not specifically tell you that you are in the palettes window, but you will discover that you are as you navigate. Depending on whether you have used the palettes before, focus may be where you left off, or at the top. Press Tab a few times to get to the first palette within the window (Clefs). You can browse the list of palettes using the Up and Down cursor keys. The Right cursor key opens a palette, and then all four cursor keys can be used to navigate through the elements (they are arranged in a table). You can also use Tab to navigate the palette names and contents.

    Once you have found a palette item you want to apply, press Enter to apply it to the currently-selected score elements and return focus to the score. The next time you press Shift+Tab to return to the palettes, the last-used palette item will still be selected, so Enter will apply it again. The screenreader may stop responding after applying a palette item, even though focus has returned to the score, but the trick of pressing Alt followed by Esc should get it working again.

    You can also use the palette search facility to quickly find a palette item. The search box is one of the first elements at the top of the palette, so you can navigate to it, or you can define a shortcut (Edit, Preferences, Shortcuts) for the "Palette search" command, which will subsequently take you directly to the search box. Once you are in the box, type the first few characters of a search term, and only palette items matching that search will shown. You can then navigate to the search results and find the element you want. The Down cursor will take you directly to the first search result, then you can use Right after that. However, on some systems MuseScore may crash when using the palette search function with a screen reader enabled.

    Another way to reach the palettes window is with the F9 shortcut, which toggles the palettes window on and off. By default, the palettes window is open, so pressing F9 will close it, but then pressing it again opens the window and puts the cursor in the search box.

    There is one other useful technique for palette accessibility, and that is the "Apply current palette element" command (for which you can define a shortcut). If you are in the score, this will apply the last-used palette element automatically (the equivalent of Shift+Tab followed by Enter).

    Menus and Shortcuts

    Some elements can be added or edited via menu commands or keyboard shortcuts. The Edit menu has standard copy and paste commands (and the usual shortcuts work too). The Add menu has commands to add notes, tuplets, measures, frames, text, and some lines. The Format menu has commands relating mostly to the visual appearance of the score (e.g., page and staff size, position and size of symbols, fonts used for text), which can be extremely useful in producing large print a.k.a. "modified stave notation" scores (see below). The Tools menu has a number of other useful commands, including ones to remove measures or other selected ranges, to transpose a selection, to join and split measures, and more. any of these commands have shortcuts defined by default that should be read by a screenreader. You can define custom shortcuts for most of the rest in Edit, Preferences, Shortcuts.

    There are also shortcuts for a number of palette items, and the possibility to define others (although many palette items currently do not support this). Some useful shortcuts to remember include:

    Ctrl+T: staff text
    Alt+Shift+T: tempo
    Ctrl+L: lyrics
    Ctrl+K: chord symbol
    Ctrl+M: rehearsal mark

    S: slur
    Shift+S: staccato
    Shift+V: accent
    Shift+N: tenuto
    Shift+O: marcato
    slash: grace note
    less than: crescendo
    greater than: diminuendo

    Customization

    You can customize the keyboard shortcuts by opening the Edit menu, selecting Preferences, then navigating to the Shortcuts tab. Once there, Tab will take you to the list of shortcuts, and you can navigate the list directly with the Up and Down cursor keys, but it is a very long list. You can instead hit Tab a few more times to reach the Search box, then type the first few characters of the command to filter the list, then navigate back to the list.

    Once you have found the command you wish to customize, press Enter. You can then press the key combination you wish to be the shortcut. It can be a single key, a key with Shift, Ctrl, and/or other modifiers, or even a sequence or two or more keys pressed in succession. After entering the shortcut you wish, press Tab to get to the Add or Replace button (Tab is the only key that won't be interpreted as part of a shortcut sequence). If you reach Cancel without ever seeing Add or Replace, it means the shortcut you choose conflicts with another. Navigate back to the where you typed the shortcut and it will tell you the name of the command it conflicts with. Hit Tab to get to the Clear button to clear it, then try again with a different shortcut.

    At some point, we may provide a set of special accessibility-optimized shortcuts. There is already a facility in the shortcut dialog to save and load shortcut definitions, so it is possible to share shortcut definitions with other users.

    External links

    • MuseScore Accessibility Demo (YouTube)
    • Creating a New Score in MuseScore with NVDA (MuseScore Tutorial)
    • Inputting notes with NVDA (MuseScore Tutorial)
    • Creating Modified Stave Notation in MuseScore (MuseScore Tutorial)

    Albums

      Overview

      Warning: The Album feature has been disabled in 3.x. It may come back in 5.x.

      The Album Manager allows you to prepare a list of multiple scores and save the list as an album file ("*.album"), print all the scores as one long print job with consistent page numbers, or even join the scores into a single new MSCZ score. This is ideal for preparing an exercise book or combining multiple movements of an orchestration.

      To open the Album Manager, go to File → Album...

      Album Manager

      Create album

      1. To create a new album, click the New button. Fill in a title in the "Album Name:" box at the top.
      2. To add scores to the album, click Add Score. A file selection dialog will appear and let you choose one or multiple scores from your file system. Click OK.
      3. The scores you add will appear in a list in the Album Manager. You can rearrange their order by selecting a score and clicking the Up or Down button.

      Load album

      If you have previously created an album, you can open it through the Album Manager by clicking the Load button. A file selection dialog will appear to let you load the .album file from your file system.

      Print album

      To print an album as if it were a single document, click Print Album. The scores loaded into the Album Manager are printed in the order they are listed in with the correct page numbers, ignoring the page number offset values in Layout → Page Settings... → First page number for all but the first score. As the album is printed in one print job, double-sided printing (duplex printing) also works as expected.

      Join scores

      To combine multiple scores into a single .mscz file, click Join Scores. The scores are combined in the selected order into one single score. If not already present, line- and section breaks are added to the last measure or frame of each score in the combined file.
      All style settings are taken from the first score; different style settings from subsequent scores are ignored.

      All the scores should have the same number of parts and staves for this to work correctly, ideally with the same instruments in the same order. If the scores have the same total number of instruments but not the same ones, or not in the same order, then the instrument names from the first score will overwrite ones from subsequent scores. If some of the scores have fewer instruments than the first score, then empty staves will be created for those sections. Any part or staff that is not present in the first score will be lost in the joined score.

      Save album

      Upon clicking the Close button, you will be prompted to save your album as a .album file. This file is not the same as a joined score; it simply consists of the list of scores. Album files can be loaded into the Album Manager as described above.

      upload
      Anexo Tamanho
      Album_en.png 13.64 KB

      Automatic placement

        MuseScore's automatic placement (AP) feature ensures that, in most cases, elements are correctly spaced and do not collide or overlap with each other.

        Note: When you create an element, AP is automatically enabled, but can be turned off if required (see Disable automatic placement).

        Default position

        A newly-created element, such as staff text or fingering, assumes a default position on the staff specified by "positional" properties contained in the Style menu. These "positional" properties may include things such as:

        • Placement: Whether the element appears above or below the staff.
        • Offset: For elements with no "Placement above/below" properties, this specifies the default position. See Offset X/Y.
        • Autoplace min distance: Minimum distance from other elements when autoplace is enabled.

        For details of the settings available for each element type, see Layout and formatting: Style.

        Change the default placement of an element

        Use one of the following methods:

        • From the menu, select Format→Style; choose an element type and then adjust the placement/position settings.
        • Select a relevant element in the score and change the placement/position settings in the Inspector; then press the Set as style" button (S) to update the Style settings.

        Manual adjustments

        Adjust position of element

        Use one of the following methods:

        • Select the element and adjust the X and Y offsets in the Inspector (see X and Y offsets).
        • Move the element using the arrow buttons. Change to edit mode first, if necessary.
        • Drag and drop the element using the mouse. Use this method in preference to the above, if you want to move an element across another one (e.g. fingering across a slur). Once located on the other side you can use the X/Y offsets in the Inspector, or the keyboard arrow keys to fine tune the position.

        Place element above/below staff

        Elements with a "Placement" property available in the Inspector can be easily moved from above the staff to below it, and vice versa:

        1. Select one or more elements.
        2. Use one of the following methods:
          • Change the "Placement" setting in the Inspector.
          • Press X to toggle between above/below.

        Note: When automatic placement is enabled for an element, you cannot position it in a way that causes a collision with other elements.

        Disable automatic placement

        • Select the element and uncheck the "Automatic placement" box in the Inspector.

        The element reverts to its default position. It can be repositioned as desired and is no longer avoided when placing other elements.

        Stacking order

        To change the value for Stacking order:

        • Select the element and change the "Stacking order" value in the Inspector.

        In cases where elements are allowed to overlap, Stacking order controls the order in which they are placed on top of each other. The element with the lower value will be placed behind.

        Default stacking order values (source)

        Item Default stacking order value
        Accidental 1600
        Ambitus 2200
        Arpeggio 1500
        Articulation 2800
        Barline 1100
        Beam 3200
        Bend 4800
        Breathmarks 2500
        Caesura 2500
        Change instrument 4400
        Clef 2000
        crescendo - diminuendo 5100
        D.C. 3700
        D.S. 3700
        Dynamic 3100
        Fall etc. 3000
        Fermata 2900
        Fingering 3800
        Flag 3300
        Fretboard diagram 4700
        Glissando 6100
        Hairpin 5100
        Hook/Flag 3300
        Instrument names 800
        Key signature 2100
        Ledgerlines 1700
        Line 5700
        Minus sign measure 1099
        mf + hairpin 5100
        Note anchored line 5700
        Note dot 6600
        Noteheads 1900
        Ornament 2800
        Ottava's 5200
        Palm mute 5600
        Parenthesis 500
        Pedal lines 5900
        Rehearsal mark 4300
        Repeat measure sign 2600
        Rest 2400
        RH fingering 2800
        Sawtooth 5500
        Segno 3600
        Slide etc. 3000
        Slur 900
        Stafflines 1200
        Staff text 4100
        Stem 1800
        System text 4200
        Tempo 4000
        Text line 5700
        Thumb pos 2800
        Tie 1000
        Time signature 2300
        Title text 600
        Tremolo 6700
        Tremolobar 4900
        Trill lines 5300
        Volta 5800

        Cross-staff notation

        In piano scores, it is common to write a musical phrase extending across both staves—bass and treble. This can be entered in MuseScore as follows:

        1. To start with, enter the notation in one staff. e.g.

          Beamed notes in upper staff

        2. Select a note and press Ctrl+Shift+↓/↑ (Mac: Cmd+Shift+↓/↑). This moves the selected note, and all other notes in the same voice, down (or up) to the other staff, e.g.

          Selected note moved to lower staff

          Note: It follows that if you want to ensure that notes remain on the same staff during the operation, they should be in a different voice to the one selected above. Be aware that notes which have been moved to a different staff still belong logically to the staff of origin. This is why no rest is shown in the place where the moved notes originated.

        3. To adjust the beam, double-click it to show the handles. Use the keyboard arrows or drag the handles to change the beam angle and height:

          Selected note moved to lower staff

        See also

        • Barlines: How to extend barlines over multiple staves.
        • Beams: How to adjust beam angle and height.

        External links

        • How to span a chord or stem over two staves (MuseScore HowTo)

        Early music features

          MuseScore offers several specialized functions to create engravings of early music (particularly medieval and renaissance) akin to commercial editions from the 20th century onwards.

          Unbarred (or unmetered) notation

          In MuseScore, notes lasting longer than the duration of a measure are normally tied across barlines. However MuseScore has a special feature which allows it to display the note values intact, without splitting and tying them in this way. This enables you to notate music which is unbarred (i.e. not divided into measures), such as that of the renaissance:

          1. From the menu bar, select Format→Style...→Score.
          2. Tick the box labelled "Display note values across measure boundaries … ."
            Score menu option to display note values across measure boundaries
          3. Click "OK" or "Apply." The existing score is immediately updated.

          Example

          1. The example below shows an excerpt from the original score of "De Profundis Clamavi" for 4 voices by Nicolas Champion:
            Early music - original
          2. The same excerpt displayed in MuseScore:
            Early music - barred
          3. And after activating "Display note values across measure boundaries … ."
            Early music - unbarred
          4. To get rid of the barlines, just untick the “Show barlines” box in the Staff / Part properties dialog. See also Mensurstrich (below).

          Note: The feature is still in development and may contain bugs. The longest supported note value is the longa (a dotted longa is still broken up and tied over).

          Mensurstrich

          Since a complete lack of barlines could make performing the music more difficult for current musicians, many modern engravers settled on a compromise called Mensurstrich, where barlines are drawn between, but not across, staves.

          Mensurstrich

          To place barlines between staves:

          1. In the lowest staff (usually the bottom staff of a system) where the proposed Mensurstriche is required, uncheck "Show barlines" in the Staff/Part Properties dialog;
          2. In the staff above where you want the Mensurstriche, click on one barline;
          3. In the Barline section of the Inspector, tick the "Span to next staff" option;
          4. In the Barline section of the Inspector, adjust the "Span from" value so that the top of the barline meets the bottom line of the staff (e.g., set to 8);
          5. Click the "Set as staff default" button.

          Ambitus

          Before there was the concept of an absolute pitch, performers were required to transpose vocal music to a singable range for their ensemble "on the fly." To aid them, an ambitus was sometimes included, marking the entire range of a voice at the beginning of the piece.

          To apply an ambitus, use one of the following methods:

          • Drag the ambitus symbol (from the Lines palette of the Advanced workspace) onto a clef.
          • Select one or more clefs, then click (double-click prior to version 3.4) the ambitus symbol (in the Lines palette of the Advanced workspace).

          Ambitus

          When applied, the ambitus automatically displays the note range of the score: if there is a section break then only the note range of the section is displayed. Beyond the section break a new ambitus may be applied.

          The note range of the ambitus can be adjusted manually by selecting it and changing the "Top note" and "Bottom note" values in the Inspector. For automatic adjustment click the Update Range button in the inspector.

          Mensural time signatures

          In the mensural notation system, time signatures did not define the length of a measure, but the length of breves and semibreves. MuseScore supports mensural time symbols as a display method in the Time signature properties dialog rather than as symbols, but they are just for show, as the proportion of e.g. half notes per whole notes cannot be modified.

          One way to make use of these symbols is to replicate when composers of the renaissance had multiple voices in different time signatures simultaneously without using tuplets. Edit the time signature on a per-staff basis, as long as the beginning and end of a measure in all staves match up. If they do not, then consider increasing the size of the measures to the lowest common denominator.

          Prolation
          De Profundis Clamavi for 5 voices by Josquin Des Prez

          Period tablature

          Authentic-looking period tablature is possible for instruments such as the lute, theorbo etc. The various historical styles are well supported by a choice of fretmark and note symbol fonts, optional “upside-down” tablature, and special symbols for bass-string notes. See Tablature.

          See also

          • Measure Operations: Split and join

          Figured bass

            Not to be confused with Chord notation systems: Roman Numeral Analysis

            Adding a new figured bass indication

            1. Select the note to which the figured bass applies;
            2. Press the Figured Bass shortcut. The default isCtrl+G (Mac: Cmd+G): this can be changed in Prefences: Shortcuts if desired;
            3. Enter the text in the editor 'blue box' as required (see below);
            4. Use one of the following options as required:
              • Press Space to move to the next note ready for another figured bass indication (or click outside the editor box to exit it). The editor advances to the next note, or to the rest of the staff to which figured bass is being added. (To move to a point in between, or to extend a figured bass group for a longer duration, see Duration (below)).
                Example 1
              • Shift+Space moves the editing box to the previous staff note or rest.
              • Tab advances the editing box to the beginning of the next measure.
              • Shift+Tab moves the editing box to the beginning of the previous measure.

            Text format

            Digits

            Digits are entered directly. Groups of several digits stacked one above the other are also entered directly in a single text, stacking them with Enter:

            Example 2

            Accidentals

            Accidentals can be entered using regular keys:

            To enter: type:
            double flat bb
            flat b
            natural h
            sharp #
            double sharp ##

            These characters will automatically turn into the proper signs when you leave the editor. Accidentals can be entered before, or after a digit (and of course, in place of a digit, for altered thirds), according to the required style; both styles are properly aligned, with the accidental 'hanging' at the left, or the right.

            Combined shapes

            Slashed digits or digits with a cross can be entered by adding \, / or + after the digit (combining suffixes); the proper combined shape will be substituted when leaving the editor:

            Example 3

            The built-in font can manage combination equivalence, favoring the more common substitution:

            1+, 2+, 3+, 4+ result in Modern digits 1 (or Historic digits 1)

            and 5\, 6\, 7\, 8\, 9\ result in Modern digits 2 (or Historic digits 2)

            Please remember that / can only by combined with 5; any other 'slashed' figure is rendered with a question mark.

            + can also be used before a digit; in this case it is not combined, but it is properly aligned ('+' hanging at the left side).

            Parentheses

            Open and closed parentheses, both round: '(', ')' and square: '[', ']', can be inserted before and after accidentals, before and after a digit, before and after a continuation line; added parentheses will not disturb the proper alignment of the main character.

            Notes: (1) The editor does not check that parentheses, open and closed, round or square, are properly balanced. (2) Several parentheses in a row are non-syntactical and prevent proper recognition of the entered text. (3) A parenthesis between a digit and a combining suffix ('+', '\', '/') is accepted, but prevents shape combination.

            Continuation lines

            Continuation lines are input by adding an '_' (underscore) at the end of the line. Each digit of a group can have its own continuation line:

            Example 4

            Continuation lines are drawn for the whole duration of the figured bass group.

            'Extended' continuation lines

            Occasionally, a continuation line has to connect with the continuation line of a following group, when a chord degree has to be kept across two groups. Examples (both from J. Boismortier, Pièces de viole, op. 31, Paris 1730):

            Example 4b

            In the first case, each group has its own continuation line; in the second, the continuation line of the first group is carried 'into' the second.

            This can be obtained by entering several (two or more) underscores "__" at the end of the text line of the first group.

            Duration

            Each figured bass group has a duration, which is indicated by a light gray line above it (of course, this line is for information only and it is not printed or exported to PDF).

            Initially, a group has the same duration of the note to which it is attached. A different duration may be required to fit several groups under a single note or to extend a group to span several notes.

            To achieve this, each key combination in the table below can be used to (1) advance the editing box by the indicated duration, and (2) set the duration of the previous group up to the new editing box position.

            Pressing several of them in sequence without entering any figured bass text repeatedly extends the previous group.

            Type: to get:
            Ctrl+1 1/64
            Ctrl+2 1/32
            Ctrl+3 1/16
            Ctrl+4 1/8 (quaver)
            Ctrl+5 1/4 (crochet)
            Ctrl+6 half note (minim)
            Ctrl+7 whole note (semibreve)
            Ctrl+8 2 whole notes (breve)

            (The digits are the same as are used to set the note durations)

            Setting the exact figured bass group duration is only mandatory in two cases:

            1. When several groups are fit under a single staff note (there is no other way).
            2. When continuation lines are used, as line length depends on the group duration.

            However, it is a good practice to always set the duration to the intended value for the purposes of plugins and MusicXML.

            Editing existing figured basses

            To edit a figured bass indication already entered use one of the following options:

            • Select it, or the note it belongs to and press the same Figured Bass shortcut used to create a new one.
            • Double-click it.

            The usual text editor box will open with the text converted back to plain characters ('b', '#' and 'h' for accidentals, separate combining suffixes, underscores, etc.) for simpler editing.

            Once done, press Space to move to a next note, or click outside the editor box to exit it, as for newly created figured basses.

            Style

            To configure how figured bass is rendered: from the menu, select Format → Style… → Figured Bass.

            Figured Bass dialog in the Style menu

            • Font: The dropdown list contains all the fonts which have been configured for figured bass. A standard installation contains only one font, "MuseScore Figured Bass," which is also the default font.
            • Size: Select a font-size in points. Note: This value is also modified by any change made to Scaling (Format → Page Settings…), or Scale ("Staff properties").
            • Vertical Position: The distance (in spaces) from the top of the staff to the top margin of the figured bass text. Negative values go up (figured bass above the staff) and positive values go down (figured bass below the staff: a value greater than 4 is needed to step over the staff itself).
            • Line Height: The distance between the base line of each figured bass line, as a percentage of font size.

              The following picture visualizes each numeric parameter:

              Parameters

            • Alignment: Select the vertical alignment: with Top, the top line of each group is aligned with the main vertical position and the group 'hangs' from it (this is normally used with figured bass notation and is the default); with Bottom, the bottom line is aligned with the main vertical position and the group 'sits' on it (this is sometimes used in some kinds of harmonic analysis notations):

              Vertical alignment

            • Style: Choose between "Modern" or "Historic." The difference between the two styles is shown below:

              Styles

            Proper syntax

            For the relevant substitutions and shape combinations to take effect and for proper alignment, the figured bass mechanism expects input texts to follow some rules (which are in any case, the rules for a syntactical figured bass indication):

            • There can be only one accidental (before or after), or only one combining suffix per figure;
            • There cannot be both an accidental and a combining suffix;
            • There can be an accidental without a digit (altered third), but not a combining suffix without a digit.
            • Any other character not listed above is not expected.

            If a text entered does not follow these rules, it will not be processed: it will be stored and displayed as it is, without any layout.

            Summary of keys

            Type: to get:
            Ctrl+G Adds a new figured bass group to the selected note.
            Space Advances the editing box to the next note.
            Shift+Space Moves the editing box to the previous note.
            Tab Advances the editing box to the next measure.
            Shift+Tab Moves the editing box to the previous measure.
            Ctrl+1 Advances the editing box by 1/64, setting the duration of the previous group.
            Ctrl+2 Advances the editing box by 1/32, setting the duration of the previous group.
            Ctrl+3 Advances the editing box by 1/16, setting the duration of the previous group.
            Ctrl+4 Advances the editing box by 1/8 (quaver), setting the duration of the previous group.
            Ctrl+5 Advances the editing box by 1/4 (crochet), setting the duration of the previous group.
            Ctrl+6 Advances the editing box by a half note (minim), setting the duration of the previous group.
            Ctrl+7 Advances the editing box by a whole note (semibreve), setting the duration of the previous group.
            Ctrl+8 Advances the editing box by two whole notes (breve), setting the duration of the previous group.
            Ctrl+Space Enters an actual space; useful when figure appears "on the second line" (e.g., 5 4 -> 3).
            BB Enters a double flat.
            B Enters a flat.
            H Enters a natural.
            # Enters a sharp.
            ## Enters a double sharp.
            _ Enters a continuation line.
            __ Enters an extended continuation line.

            Note: For Mac commands, Ctrl is replaced with Cmd.

            File formats

              MuseScore can import and export a wide variety of file formats, allowing you to share and publish scores in the format that best meets your needs.

              MuseScore native format

              See also Native format compatibility.

              MuseScore saves files in the following native formats:

              • *.mscz: The default MuseScore file format. Being compressed it takes up relatively little disk space.
              • *.mscx: An uncompressed MuseScore file format, mainly used for debugging or storing in a versioning system
              • .*.mscz, / .*.mscx,: These are backup files. Notice the point (full stop) added before the file name, and the comma added to the file extension.

              A note about fonts: MuseScore does not embed text fonts in saved or exported native format files. If you want your MuseScore file to be viewed by other MuseScore users, make sure you are using the built-in Edwin (since version 3.6), FreeSerif, or FreeSans font families for your text, or a font that the other parties have installed too. If a system does not have the fonts specified in your original file, MuseScore will use a fallback option, which may cause your score to appear differently. For more see Fonts.

              MuseScore format (*.mscz)

              MSCZ is the standard MuseScore file format and recommended for most uses. A score saved in this format takes up very little disk space, but preserves all the necessary information. The format is a ZIP-compressed version of .mscx files and includes any images the score may contain and a thumbnail.

              Note: An .mscz file can be unzipped using a ZIP software utility to extract an uncompressed .mscx file. (Note that changing the file extension from .mscz to .zip may be required to unzip the .mscz file, depending on the software utility used.)

              Uncompressed MuseScore format (*.mscx)

              MSCX is the uncompressed version of the MuseScore file format. A score saved in this format will retain all information, except images. It can be opened with a text editor, allowing the user access to the file's source code.

              MuseScore backup file (.*.mscz,) or (.*.mscx,)

              Backup files are created automatically and saved in the same folder as your normal MuseScore file. The backup copy contains the previously saved version of the MuseScore file and can be important if your normal copy becomes corrupted, or for looking at an older version of the score.

              The backup file adds a period to the beginning of the file name (.) and a comma (,) to the end (e.g. if your normal file is called "untitled.mscz", the backup copy will be ".untitled.mscz,"), and the period and comma need to be removed from the name in order to open the backup file in MuseScore. As it is stored in the same folder as your normal MuseScore file, you may also need to give it a unique name (e.g. changing ".untitled.mscz," to "untitled-backup1.mscz").

              Note: In order to see the MuseScore backup files, you may need to change your system settings to "Show hidden files". See also How to recover a backup copy of a score.

              Graphic files (export only)

              MuseScore can export a score as a graphic file in either PDF, PNG or SVG format.

              PDF (*.pdf)

              PDF (Portable Document Format) files are ideal for sharing your sheet music with others who do not need to edit the content. This is a very widely-used format and most users will have a PDF viewer of some kind on their computers.

              To set the resolution of exported PDFs:

              1. From the menu bar, choose Edit→Preferences... (Mac: MuseScore→Preferences...), and select the "Export" tab;
              2. Set the resolution in the "PDF" section.

              PNG (*.png)

              PNG (Portable Network Graphics) files are based on a bitmap image format, widely supported by software on Windows, Mac OS, and Linux, and very popular on the web. MuseScore creates PNG images as they would appear if printed, one image per page.

              To set the resolution of exported PNG images:

              1. From the menu bar, choose Edit→Preferences... (Mac: MuseScore→Preferences...), and select the "Export" tab;
              2. Set the resolution and transparency in the PNG/SVG section.

              Note: If you want to create images that show only parts of the score (with or without screen-only items such as frame boxes, invisible notes, and out-of-range note colors), use Image capture instead.

              SVG (*.svg)

              SVG (Scalable Vector Graphics) files can be opened by most web browsers (except Internet Explorer before version 9) and most vector graphics software. However, most SVG software does not support embedded fonts, so the appropriate MuseScore fonts must be installed to view these files correctly. SVG is the current format for all scores saved on MuseScore.com.

              To set resolution and transparency of exported SVG files, see the instructions under PNG (above). Note that MuseScore does not (yet) support gradients on export (although it does for images in a score).

              Audio files (export only)

              MuseScore can create normalized, stereo audio of the score in any of the following formats: WAV, MP3, OGG VORBIS, FLAC. To export an audio file:

              1. From the menu, select File → Export...;
              2. Choose the desired format from the dropdown menu, then press Save.

              You can adjust the sample rate of all audio formats as follows:

              1. From the menu bar, select Edit→Preferences... (Mac: MuseScore→Preferences...), and click on the Export tab;
              2. Set "Sample rate" in the "Audio" section.

              WAV audio (*.wav)

              WAV (Waveform Audio Format) is an uncompressed sound format. This was developed by Microsoft and IBM, and is widely supported by software for Windows, OS X, and Linux. It is an ideal format for use when creating CDs, as full sound quality is preserved. For sharing via email or the internet, use a compressed alternative such as MP3.

              MP3 (*.mp3)

              MP3 is a very widely-used compressed audio format. MP3 files are ideal for sharing and downloading over the internet due to their relatively small size.

              To set the MP3 bitrate:

              1. From the menu bar, choose Edit→Preferences... (Mac: MuseScore→Preferences...), and select the "Export" tab;
              2. Set the MP3 bitrate in the "Audio" section.

              FLAC audio (*.flac)

              Free Lossless Audio Codec (FLAC) is compressed audio format. FLAC files are approximately half the size of uncompressed audio and just as good quality. Windows and OS X do not have built-in support for FLAC, but software such as the free and open source VLC media player can play FLAC files on any operating system.

              Ogg Vorbis (*.ogg)

              Ogg Vorbis is intended as a patent-free replacement for the popular MP3 audio format (which MuseScore also supports—see above). Like MP3, Ogg Vorbis files are relatively small (often a tenth of uncompressed audio), but some sound quality is lost. Windows and OS X do not have built-in support for Ogg Vorbis. However, software such as VLC media player and Firefox can play Ogg files on any operating system.

              Share with other music software

              MuseScore can import and export MusicXML and MIDI files; it is also able to import a variety of native format files from other music notation programs.

              MusicXML (*.musicxml, *.xml)

              MusicXML is the universal standard format for sharing sheet music between different scorewriters—including MuseScore, Sibelius, Finale, and more than 100 others. MuseScore supports both export and import.

              Compressed MusicXML (*.mxl)

              Compressed MusicXML creates smaller files than regular MusicXML. This is a newer standard and isn't as widely supported by older scorewriters, but MuseScore has full import and export support.

              MIDI (*.mid, *.midi, *.kar)

              MIDI (Musical Instrument Digital Interface) is a format widely supported by sequencers and music notation software. For details of the protocol see the MIDI Association website.

              MIDI files are very useful for playback purposes but contain little in the way of score layout information (formatting, pitch spelling, voicing, ornaments, articulations, repeats, key signatures etc.). To share files between different music notation software, MusicXML is recommended instead.

              For details about how to import MIDI files see MIDI import.

              MuseData (*.md) (import only)

              MuseData is a format developed by Walter B. Hewlett beginning in 1983 as an early means of sharing music notation between software. It has since been eclipsed by MusicXML, but several thousand scores in this format are still available online.

              Capella (*.cap, *.capx) (import only)

              CAP and CAPX files are created by the score writer, Capella. MuseScore imports version 2000 (3.0) or later fairly accurately.

              Bagpipe Music Writer (*.bww) (import only)

              BWW files are created by the niche score writer, Bagpipe Music Writer.

              BB (*.mgu, *.sgu) (import only)

              BB files are created by the music arranging software, Band-in-a-Box. MuseScore's support is currently experimental.

              Overture / Score Writer (*.ove, *.scw) (import only)

              OVE files are created by the score writer Overture 4 or older. This format is mainly popular in Chinese-language environments, such as Mainland China, Hong Kong, and Taiwan. Overture 5, the current version of Overture, uses the extension .ovex, which MuseScore can't read.
              SCW files are created by Score Writer, they are identical to OVE files, only differences is the extension.
              MuseScore's support is currently experimental and seems to support Overture / Score Writer 3 and 4 only.

              Guitar Pro (various—import only)

              MuseScore can open Guitar Pro files with the following extensions: *.gtp, *.gp3, *.gp4, *.gp5, *.gpx, and, as of version 3.5, *.gp.

              Power Tab Editor (*.ptb) (import only)

              PTB files are created by Power Tab Editor. MuseScore's support is currently experimental.

              See also

              • Open/Save/Export/Print
              • Recovered files

              External links

              • How to recover a backup copy of a score (MuseScore HowTo)

              Fonts

                To change the appearance of Musescore user interface, see Preferences instead.
                To edit sound samples, see SoundFonts and SFZ files instead.

                Overview

                A computer font (font family, font face, typeface) is a digital data file containing a set of characters or symbols. This chapter discusses score object's font assignment method and option and others. Usage of font data depends on,

                • object type (see "Text" and "Non-Text" sections, and Notation types and Text types chapters); and
                • character type (see "Text" section).

                Font file cannot be embedded into a score file.

                Formatting of Text

                Musescore Text object contains individual characters that can be entered and removed by using (typing on) a computer keyboard. Some subtypes have specialized automatic formatting feature eg chord symbol rendering style and Roman Numeral Analysis auto formatting.

                Characters in a Text object are either plain or special characters.

                Plain characters

                Plain characters, entered using a computer keyboard.

                Special characters

                Musical text and symbols (special characters, professional glyphs) that are not on computer keyboard should be added from Symbols and special characters → Common Symbols and Musical Symbols tabs in Text editing mode, or using Keyboard shortcuts. eg Segno, Coda, ottavas, dynamics etc among other pre-configured Palette items. They are not unicode characters. Special internal encodings such as <sym> are used to provide

                • musically coherent impact eg the special augmentation dot is required to use Tempo marking's "Follow text" function; and
                • global "Musical text" font switching.

                Advanced users can add plain characters that look like special characters but do not have these program features. They are under unicode Private Use Area (PUA) and can be added from Symbols and special characters →Unicode tab in Text editing mode, and under Master palette → Symbol category.

                Formatting of Non-Text

                Score objects are not Musescore Text if they cannot be edited using (typing on) a computer keyboard.

                Font assignment and option

                Plain characters inside Text

                Font assignment in Inspector (musescore 3), Properties panel (musescore 4), Format → Style → [item] and Format → Style → Text Styles → [item]. See the Layout and formatting and Text styles and properties chapters.

                Font options can use

                • fonts already built into Musescore program, and
                • fonts installed on the operating system(OS).

                Special characters inside Text; Non-Text

                Fonts designed specifically for musical notation are required to display them.

                Font assignments of Text's special characters portions and Non-Text are a global setting. Special characters ignore inspector fontface assignment.

                • Under Format → Style,
                  • Musical symbol font: used by notes, rest symbols, accidentals etc. Font compatible often does not have wording "...Text" in its name, eg "MuseJazz". (6 options in musescore 3; 8 options in musescore 4)
                  • Musical text font: used by special characters. Font compatible often has wording "...Text" in its name, eg "MuseJazzText". (6 options in musescore 3; 8 options in musescore 4)
                • For Tablature, under Staff / Part properties : Advanced Style Properties: settings for tablature staff,
                  • "Fret Marks" tab: used by fret marks. (8 options) .
                  • "Note Values" tab: used by "Note symbols" (5 options) .
                • Figured bass (1 option, the MuseScore Figured Bass).

                Font options can use

                • fonts already built into Musescore program, and
                • a more updated version of those files installed on the OS (sharing the same file name. See below),
                • but not new fonts installed on the OS directly.

                Using updated font version is covered in https://johngrren007.blogspot.com/2018/04/musejazz-customised-font.html, and https://musescore.org/en/node/299448#comment-1171159. Score files (*.mscz) using them may render poorly on other machines, because the modified font files are not embedded into the score file. To install a new font file onto an OS, refer to the instructions written for that OS.

                Valid for Musescore 3.6.2 only. How can I add third party SMuFL Fonts? covers how to use a 3.7 fork to use fonts installed on the OS directly.

                Default font

                • Default Chord symbols font is Edwin, except on score created with any of the Jazz templates (eg Jazz Lead Sheet) where the default is MuseJazzText instead.
                • Default Roman Numeral Analysis font is Campania . Musescore relies on OpenType formatting functionailty provided by Campania for correct RNA foramtting.
                • Default "Musical symbol font" is Leland (musescore 3.6.2)
                • Default "Musical text font" is Leland Text

                Fonts shipped with Musescore

                Musescore create in-app user interface, and musical symbols and notation on score, with data content from font files. Some fonts are invented by Musescore project development team for Musescore and maintained by the team. Some fonts are from other companies, the team does not edit their content at all. Read the readme file https://github.com/musescore/MuseScore/blob/master/fonts/README.md . Musescore software development focuses on engraving creation, based on real world notation popularity and significance, it does not aim to create support for every symbols included in any one particular font.

                Musescore program is shipped with a limited set of font due to licensing reason.

                Emmentaler has been renamed as "mscore" after musescore 3.6.2

                Standard Music Font Layout (SMuFL)

                Standard Music Font Layout (SMuFL) is a standard way of mapping the thousands of musical symbols required by conventional music notation, to the code-points of Private Use Area (PUA, wikipedia) in Unicode's Basic Multilingual Plane. It improves font format independence. The SMuFL standard itself is not managed by the Musescore project development team.

                "Musical text" is a component of Musescore's implementation, the internal encoding schema does not conform to any standard, research the musescore 3.6.2 archived source code

                Other useful methods to create desired engraving

                • Noteheads and notehead schemes
                • Staff / Part properties for Tablature elements
                • Plugins that analyze notes and add musical symbols such as fingering diagrams are available at https://musescore.org/plugins .
                • The MuseScore Drumline extension also contains extra pictograms, to download see Language, translations, and extensions.

                See also

                • Instruments, staff setup and templates
                • Layout and formatting : styles and reuse
                • Master palette
                • How can I add third party SMuFL Fonts?
                • https://github.com/fp22june/MuseScoreTag362/tree/master/fonts
                • The numeric glyphs used on multimeasure rests (see Measure rests chapter) when Format > Style > Musical symbol font set to "MuseJazz" is not used on numbers (0-9) entered into Musescore Text objects with Font family set to "MuseJazz Text", see workaround by worldwideweary using "Lily Jazz" font on Font Question

                Fretboard diagrams

                  Note: This page applies to MuseScore 3.1 and above only. Users of versions prior to 3.1 should go to Fretboard diagrams (prior to version 3.1).

                  Fretboard Diagrams overview

                  MuseScore allows the use and creation of fretboard (or chord) diagrams. They usually appear above the staff on lead sheets and piano scores. They are commonly used for guitar chords, but MuseScore permits the creation of diagrams for any instrument.

                  Below is a simple example of Fretboard Diagrams use.

                  Fretboard Diagrams example

                  (Note: Fretboard Diagrams are an alternative to and quite different from Tablature, which is a specialized notation form that is preferred by some string instrument players.)

                  The Fretboard Diagram mechanism can be used in several different ways.

                  1. Standard chords. A set of 21 common chord diagrams for the guitar are found in the Fretboard Diagrams palette in the Advanced Workspace. These consist of a single example of a major, minor, and seventh chord for each diatonic scale tone (CDEFGAB). These 21 chords are adequate for many simple pop or folk music scores. See the overview of this palette below.

                  2. Modified chords. In many cases, the standard chords from the Fretboard Diagrams palette are used as a starting point for creating modified chord diagrams, via the Inspector. This technique enables chord extensions, alterations, different voicings, different positions, etc. to be applied to the 21 standard diagrams. There are literally thousands of guitar chords in general use, making a comprehensive palette or dictionary impractical. See How to use Fretboard Diagrams for custom/complex chords for examples.

                  3. "Freehand" chords. More advanced guitarists often prefer to start from a blank chord grid, and then draw the specific chord tones desired. See How to use Fretboard Diagrams for custom/complex chords for examples.

                  Note: Many aspects of music notation follow well-established engraving standards. Guitar chord diagrams are an exception. Usage has varied widely from year to year, from publisher to publisher, from teacher to teacher, and from arranger to arranger. Many inconsistent practices persist today, and distinct styles of chord notation are preferred in different musical genres and regions. For this reason, the MuseScore Fretboard Diagram interface supports diagrams of various types. Users are free to choose their preferences.

                  Overview of the standard guitar chord palette

                  The Fretboard Diagrams palette in the Advanced Workspace provides 21 diagrams, comprising a single major, minor, and seventh chord for each diatonic scale tone (CDEFGAB). The name of each diagram appears when the cursor hovers over the entry.

                  Fretboard Diagrams palette

                  Note: This range of chord diagrams, or indeed any selection of 21 chords, would not typically be sufficient for publication purposes. Arrangers must consider many other voicings, positions, and chord qualities. This palette is also an example of the diverse diagram formats in use, as discussed above. These 21 chords happen to incorporate open/mute string indicators (the X and O symbols above the diagrams). Although those symbols do often appear in published scores, their usage varies by context. For example, jazz arrangements generally omit mute string indicators, unless contextually important, and rarely use open strings.

                  Additional palettes that contain a broader range of standard chords are expected be available in the future. These would try to address the needs of specific musical genres and situations.

                  Overview of creating modified or custom chords

                  Modified Fretboard Diagrams are created by adding and then editing an existing diagram from the palette. By modifying standard chords, it is possible to create Fretboard Diagrams for any playable chord, and to reflect fingering on any Western fretted stringed instrument, regardless of tuning, number of strings, or number of frets. Most of the material below deals with the process of modifying diagrams and creating new ones.

                  Custom diagrams can be saved to a custom palette if desired for future use. Modified diagrams can of course be copied/pasted within a score in the usual ways.

                  To add a Fretboard Diagram

                  To add a Fretboard Diagram to the score, use one of the following methods:

                  • Select a note in voice 1 and double-click a Fretboard Diagram from the palette.
                  • Drag and drop a Fretboard Diagram from a palette to the desired position in the score.

                  As the cursor hovers over the chosen diagram within the palette, its name will appear as a pop-up hint (see the example in the overview).

                  Chord Symbols linked to Fretboard Diagrams

                  When adding a Fretboard Diagram to a score, a chord symbol is also automatically created. The chord symbol is normally placed above the diagram, and uses the chord name from the chord's palette cell. Automatic placement and formatting of a diagram's chord symbol is controlled by style settings (see style settings, below).

                  Inserted diagram and chord symbol

                  A Fretboard Diagram's generated chord symbol can be selected, moved, and modified like any other text element. It behaves generally like the normal chord symbols that are added using Add→Text→Chord Symbol or the shortcut Ctrl+K.

                  Generated chord symbol for Fretboard Diagram

                  Note 1: A field on the Chord Symbols style page (Style submenu: select Format→Style…→Chord symbols) – rather than on the Fretboard Diagrams style page – controls the chord symbol's "Distance to Fretboard Diagram". This value interacts with the Element "Minimum distance" field, within the Inspector, to control automatic placement of the chord symbol relative to the diagram. Note also that the Fretboard Diagram's "top edge" includes the blank space where open/mute string indicators would appear, even if that area is empty. This may leave a larger gap than is desired. As usual, manual placement can be used to override the automatic settings.

                  Note 2: Automatic chord symbols generated for Fretboard Diagrams are not completely integrated with normal Chord Symbols that may be directly associated with notes on the staff. Specifically, focus does not flow from a Fretboard Diagram's chord symbol back to the sequence of other symbols on the page when using Space to move through the chord symbols. This minor issue will be addressed in a future update.)

                  Use of Chord Symbols with Fretboard Diagrams

                  • Add a diagram's Chord Symbol automatically simply be adding a Fretboard Diagram as described above.
                  • Delete a diagram's Chord Symbol by selecting the symbol and deleting it, as with any text item.
                  • Add a new Chord Symbol to a diagram without one by selecting the Fretboard Diagram and using Add→Text→Chord Symbol or the shortcut Ctrl+K.

                  To adjust a Fretboard Diagram's element properties (position, color, stacking order...)

                  The position of a Fretboard Diagram can be adjusted using the keyboard arrows in Edit mode; or with the X- and Y-offsets in the "Element" section at the top of the Inspector.

                  Visibility, Color and Stacking order can also be adjusted in the "Element" section: see the diagram under editing.

                  To adjust global/default Fretboard Diagram style properties

                  Certain default and global properties of Fretboard Diagrams (see diagram below) can be adjusted from the Style submenu: select Format→Style…→Fretboard Diagrams. Some of these properties are subject to override via the Inspector; but most affect all Fretboard Diagrams in the score.

                  Fretboard Diagram style properties

                  • Default vertical position specifies the default placement of the diagram relative to the staff. (Subject to override via Inspector).
                  • Scale specifies the default scale (i.e. diagram size). (Subject to override via Inspector).
                  • Fret number font size and ...position control placement of fret numbers on all diagrams. (Global).
                  • Barre line thickness controls how large a line is used to represent a barre on all diagrams. By default, this is the same thickness as the solid dots. A smaller line will allow dots to be visible under the barre, for situations where that is desirable. (Global).
                  • Relative dot size controls the size of dots on all diagrams, relative to the size of the scaled grid. (Global).
                  • String spacing controls the spacing between strings, and thus the total width of all diagrams. (Global).
                  • Fret spacing controls the spacing between frets, and thus the total height of all diagrams relative to the number of frets they each display. (Global).

                  Most Fretboard Diagram properties exposed by the Inspector offer "reset to style default" and "save as style default" buttons. These values do not typically appear on the style page, but are manipulated via the Inspector.

                  To edit a Fretboard Diagram

                  When a Fretboard Diagram is selected, it can be edited in the Inspector as follows:

                  The Inspector displays three sections related to the Fretboard Diagram:

                  • An Element section that controls the Fretboard Diagram's visibility, placement, color, and other aspects that are used in common with other MuseScore elements; see adjust element properties and the Inspector for details.
                  • A Fretboard Diagram section, with control fields and buttons that define the appearance of this diagram.
                  • A magnified version of the Fretboard Diagram, showing its details and allowing editing.

                  Below is an example of the Inspector with a Fretboard Diagram selected.

                  Fretboard Diagrams via Inspector

                  Editing Fretboard Diagram properties

                  (See Inspector properties above in the editing example.)

                  • To adjust the scale (size) of the diagram: Use Scale.
                  • To adjust the diagram's placement relative to the staff: Use Placement.
                  • To adjust the number of instrument strings: Use Strings. Strings are added/removed from the left side of the diagram.
                  • To adjust how many frets to display (i.e. the height of the diagram): Use Frets. Frets are added/removed from the bottom of the diagram.
                  • To adjust the first fret position: Use Fret number. A digit is shown next to the first visible fret.
                  • To specify thickening of the nut (a heavy line above the first fret): Use Show nut.
                  • Place the finger dots as described below.

                  Finger dot editing (basic use)

                  (See Inspector properties above in the editing example.)

                  • To remove all current dots, use the "Clear" button above the diagram. (Note: you could save a blank grid in a custom palette, as a starting point for custom diagrams.)
                  • To create a dot, click on a fret in the diagram at the bottom of the inspector; click again to remove the dot.
                  • To move a dot, clear its current position by clicking on it; then create the desired dot.
                  • To create a barre or partial barre: Click the "Barre" button above the diagram; then click at the leftmost position desired for the barre. The barre will extend to the right edge of the fretboard. Keyboard shortcut: Holding the Shift key, click on the string where you want a barre to begin.
                  • To end a barre before the rightmost string: Click the "Barre" button above the diagram; then click at the rightmost position desired on an existing barre. The barre will end at that string. Keyboard shortcut: Holding the Shift key, click on the string where you want a barre to end.
                  • To delete a barre: Click the "Barre" button above the diagram; then click at the leftmost position of the barre. It will be removed. Keyboard shortcut: Holding the Shift key, click on the leftmost position of the barre.
                  • To create multiple barres: Use the above steps to create one than one barre, e.g. to show the third finger covering two strings.
                  • To adjust the barre thickness: Use the Style options (Format->Style->Fretboard Diagrams) to adjust the barre line thickness relative to the dots. This will allow dots to be visible on the barre, for cases where that is desired.
                  • To Indicate open and mute strings (optional). Click just above the diagram to toggle a string between:
                    • Open (o)
                    • Mute/unplayed (x)
                    • No indication

                  Finger dot editing (advanced use)

                  Some arrangers and educators use a more advanced form of Fretboard Diagram that a) incorporates multiple types of "dot", and that b) allows multiple dots per string.

                  This technique is particularly associated with the many books and arrangements published by Ted Greene and his successors. (Note: No other notation software currently supports this diagram style.)

                  • Multi-dot notation style. With this approach, the round dots are played first. Then, on successive beats, the notes represented by the other dots are then played in order. This allows a single diagram to represent several beats of music. (The usual sequence is: dot→X→square→delta. Usage varies however.) Here are two examples of multi-dot diagrams.

                    Multiple dots example

                    Four note example

                  • Optional-note notation style. Another use of multiple dots per string allows other symbols to show optional notes, rather than delayed notes. Typically, a related chord voicing is shown, such as an optional extension or an optional rootless chord version. Here is an example of an optional extension.

                    Optional note example

                  MuseScore Fretboard Diagrams allow the creation of these and other types of multi-symbol diagrams. A chord is first created and edited using the basic steps described above. Then, the multiple dot buttons above the diagram are used to add secondary notes.

                  Buttons for multiple dots

                  1. To begin adding multiple dots (i.e. symbols) to a diagram, click "Multiple dots".
                  2. To add another dot to a string, click above or below an existing symbol. The next symbol in sequence will be placed at that position, e.g. if there is already a dot, an X will appear next.
                  3. To remove any symbol from a diagram, click on it.
                  4. To enter a particular symbol out of sequence, click on the button with that symbol before adding the dot; e.g. to enter an X on a string with no current dots, because that note should be played after the rest of the chord, click on the X and then place it as desired.

                  (Note: Experienced users of Ted Greene style diagrams will find that several secondary features from Ted's diagrams are not yet supported in MuseScore. These include: a. Displaying the fret number on a higher fret than the first visible fret. b. Allowing the note symbols to include digits, not just the four dot styles currently supported. c. Allowing the creation of annotation on and between diagrams, such as circling a particular note, or drawing lines linking notes in adjacent diagrams. However, MuseScore does provide many tools for drawing and annotation that can serve in place of these techniques.)

                  (Note: Because multi-note symbols are not standardized, even within the Ted Greene community, users must be careful to indicate how they are being used within a given score.)

                  External links

                  • How to use Fretboard Diagrams for custom/complex chords (MuseScore HowTo)
                  • Palette with fretboard diagrams for Mandolin (Forum article)
                  • Palette with fretboard diagrams for Ukulele (Forum article)

                  Fretboard diagrams (prior to version 3.1)

                  Note: This page applies to versions of MuseScore prior to 3.1 only. Users of MuseScore 3.1 and above should go to Fretboard diagrams.

                  A range of fretboard (or chord) diagrams for the guitar are provided in the Fretboard Diagrams palette in the Advanced Workspace.

                  Fretboard diagrams palette

                  You can create a chord diagram for any fretted, stringed instrument by editing an existing one. It can be saved to a custom palette for future use if required.

                  Add a fretboard diagram

                  To add a fretboard diagram to the score, use one of the following methods:

                  • Select a note in voice 1 and double-click a fretboard diagram from a palette.
                  • Drag and drop a fretboard diagram from a palette to the desired position in the score.

                  As the cursor hovers over the chosen diagram within the palette, its name will appear as a pop-up hint.

                  Edit a fretboard diagram

                  When a fretboard diagram is selected, it can be edited in the Inspector as follows:

                  • To adjust the number of instrument strings: Use Strings.
                  • To adjust the fret position number: Use Offset.
                  • To adjust how many frets to display (height-wise): Use Frets.
                  • To place the finger dots: Click on a fret to establish a dot; click again to remove the dot.
                  • To create a barre or partial barre: First make sure that the desired fret position is clear of black dots (click on a dot to remove it). Then, holding the Shift key, click on the string where you want the barre to begin. (Note: Only one barre can be applied per diagram; a partial barre must end on the first string).
                  • To delete a barre: Click on the black dot where the barre begins.
                  • To Indicate open and mute strings (if applicable): Click just above the diagram to toggle a string between:
                    • Open (o)
                    • Mute/unplayed (x)
                    • No indication.
                  • To adjust the size: Use the Scale property.

                  To adjust a diagram's element properties

                  The position of a Fretboard Diagram can be adjusted using the keyboard arrows in Edit mode; or with the X- and Y-offsets in the "Element" section at the top of the Inspector.

                  Visibility, Color and Stacking order can also be adjusted from the "Element" section.

                  To adjust a diagram's style properties

                  Certain default and global properties of Fretboard Diagrams (e.g. barre thickness, vertical position, scale, fret-number font-size and position) can be adjusted from the Style submenu: select Format→Style…→Fretboard Diagrams. Some of these properties are subject to override via the Inspector; but most affect all Fretboard Diagrams in the score.

                  Layer (experimental)

                  This feature is still experimental and only visible if MuseScore is started using the '-e' option, see Command line options

                  For the Open-Goldberg project, the ability to create different versions of the score was needed. One version is the "Urtext", a score which is close to the original version of Bach. A second version could be a Czerny variation, which in addition to the Urtext, contains fingerings.

                  The layer feature allows creating different versions out of one score file. If you want to add fingerings, you have to create a layer and tag the fingering elements with the layer name.

                  First, create layers:

                  Layer1_en.png

                  Second, create a score variant:

                  Layer2_en.png

                  Add the visible layer to the score variant, then select all fingerings and tag them with the name of the score variant:

                  Layer3_en.png

                  Default layer:

                  Layer4_en.png

                  Czerny layer:

                  Layer5_en.png

                  See also

                  • Command line options

                  MIDI import

                    MuseScore can import MIDI files (.mid/.midi/.kar) and convert them into music notation.

                    • To import a MIDI file, use the standard Open command. This converts the MIDI file into a MuseScore file (.mscz) and applies the default quantization settings.

                    The MIDI Import Panel appears at the bottom of the screen: you can expand this by dragging the interface with the document window upwards. The panel shows all the tracks in the file (only those with note events are shown) and allows you to adjust parameters affecting the conversion process. If there are multiple tracks, then one more track is added at the top of the list to select all tracks at once.

                    MIDI Import Panel

                    • To accept the default conversion: Simply press the "X" symbol on the top-left of the Import Panel to close it. The panel can be re-opened at any time during the session by pressing "Show MIDI import panel" at the bottom of the document window.

                    • To reimport the file: Adjust the desired parameters in the Import Panel (see below) and press Apply. If you have made changes to the Import Panel but wish to UNDO them, press Cancel. To close the Import Panel, press the "X" symbol at the top-left of the panel.
                      If you reimport the file after making changes to the temporary generated result score, MuseScore will prompt you what should happen with that modified score: Save it somewhere, Discard it or Cancel. The Save option will save the modified score as a Musescore file in your \bin directory without modifying the original MIDI file. It will then reimport the original MIDI file and apply the import panel settings. The import panel settings are NOT applied to the saved file. The Discard option will UNDO your changes to the Musecore file, then reimport the original MIDI file and apply the new settings. The Cancel option will reimport the original MIDI file in the first tab and apply any import panel setting then create a new tab with your modified score but without applying any import panel settings. The second tab is the same as hitting SAVE, then opening the saved file. Therefore, you cannot apply import panel settings to a user modified score. You must first apply the import panel settings, make any changes to the score, then save the score using the standard Save command.

                    Mouse wheel scrolling (MIDI Import Panel): Vertical scrolling is the default. For horizontal scrolling, press Shift or Ctrl while using the wheel.

                    Available operations

                    MuseScore instrument
                    Assign a MuseScore instrument (listed in instruments.xml or in specified custom xml file in Preferences) that defines staff name, clef, transposition, articulations, etc.
                    Quantization

                    Quantize MIDI notes by some regular grid. The grid MAX resolution can be set via the drop-down menu:

                    • Value from preferences (default) - quantization value is taken from the main Preferences dialog of MuseScore (in the “Import” tab)
                    • Quarter, Eighth, 16th, 32nd, 64th, 128th - user-defined values

                    However, the actual quantization grid size is adaptive and reduces when the note length is small, so for each note the quantization value is different. But there is an upper limit for the quantization value, and that value can be set by the user as "max. quantization".
                    For example, if some note is long - say, half note, and the max. quantization is set to 8th, then the note will be quantized with the 8th-note grid, not the half- or quarter-note grid as it supposed to be by the algorithm.
                    Such quantization scheme allows to quantize all notes in the score (with different lengths!) adequately.

                    Max. voices
                    Sets maximum count of allowed musical voices.
                    Search tuplets
                    When enabled, this option attempts to detect tuplets and applies the corresponding quantization grid to the tuplet chords.
                    Is human performance
                    If enabled, this option reduces the accuracy of MIDI-to-score conversion in favor of readability. It is useful for unaligned MIDI files, when no regular quantization grid is provided. For such files the automatic beat tracking algorithm is used which tries to detect the bar positions throughout the piece.
                    2x less measure count
                    The option is active for unaligned MIDI files (when "Is human performance" is checked by default). It halves measure count obtained in the internal beat tracking operation. It may be convenient when the beat tracking gives 2x more frequent bar subdivision than necessary.
                    Time signature
                    The option is active for unaligned MIDI files. The user can choose an appropriate time signature for the whole piece if the default detected value is wrong. The option is useful because it handles imported tuplets correctly unlike the direct time signature setting from the palette.
                    Split staff
                    This option is suited mainly for piano tracks - to assign notes to the left or right hand of the performer. It uses constant pitch separation (the user may choose the pitch via sub-options) or floating pitch separation (depending on the hand width - sort of a guess from the program point of view).
                    For drum tracks (“Percussion” sound in the track list) it splits the staff into multiple staves, each of which gets only one drum pitch (i.e. drum sound). There is also a sub-option to allow/disallow the application of the square bracket for the newly created set of drum tracks.
                    Clef changes
                    Small clefs can be inserted within a staff to keep chords closer to the 5 staff lines. Clef changes depend on the average pitch of the chord. Tied groups of notes are not broken by the clef insertion (if it occurs, one can report a bug for algorithm in importmidi_clef.cpp). This option is available for non-drum tracks only.
                    Simplify durations
                    Reduces number of rests to form more "simple" note durations. For drum tracks this option can remove rests and lengthen notes as well.
                    Show staccato
                    Option to show/hide staccato markings in the score.
                    Dotted notes
                    Controls whether MuseScore will use dotted notes or ties.
                    Show tempo text
                    Shows/hides tempo text markings in the score.
                    Show chord names
                    Shows/hides chord names in the score, if any, for XF MIDI file format.
                    Recognize pickup measure
                    When enabled, this option doesn't change the time signature of the first bar that is shorter than the second bar. It is also called anacrusis. This option is only available for all tracks at once.
                    Detect swing
                    MuseScore tries to detect swing, and automatically replace a pattern of 4th + 8th notes in triplets (for the most common swing feel, 2:1), or a dotted 8th + 16th pattern (for shuffle, 3:1), with two straight 8ths and a “Swing” or “Shuffle” text at the beginning.

                    External links

                    • How to restore correct playback of dynamics and hairpins in an imported MIDI file (MuseScore HowTo)

                    Master palette

                      Overview

                      The Master Palette window can be used to,

                      • Edit and compose custom Palettes,
                      • Create new Time Signatures or Key Signatures, and
                      • Add (rare) text and symbol to a score directly.

                      To open this window, either,

                      • Press Shift+F9 (Mac: fn+Shift+F9), or
                      • From the menu, select View → Master Palette.

                      To open the Symbols category directly, press Z, which is the "Show symbol palette" keyboard shortcut.

                      Editing and composing custom palette

                      Not to be confused with editing toolbar . See Viewing and navigation: Toolbars chapter.

                      See the Palettes : Customize palettes chapter.

                      Creating new Time Signatures or Key Signatures

                      See the Time Signatures and the Key Signatures chapters.

                      Adding an item to the score directly


                      masterpalette_en.png

                      Notation items inside the Master Palette under Symbols category can be added to the score freely, either as a new Symbol type item, or as a new character inside an existing score Text. To search for a specific symbol, use the font drop down list on the bottom right of the box to specify Emmentaler-, Gonville- or Bravura-specific symbols. Then enter keywords in the search box at the top.

                      Those under other categories must be added onto a compatible score item. For example, items under Tremolo category cannot be added onto a rest.

                      Position the mouse cursor over any item on the right pane to show a descriptive popup tooltip.

                      Add from categories other than Symbols

                      • Drag a Master Palette item and drop on score/frame/measure/staff/note/rest, or
                      • Select a score item and click a Master Palette item.

                      Add Symbols category item as Symbol type

                      • Drag a Master Palette item and drop on any score item, or
                      • Select a score item and click a Master Palette item.

                      The new Symbol type item has a pre-determined, unadjustable size but scales with the score master scaling. See the Layout and formatting chapter.

                      Add Symbols category item as character

                      1. Double click a Text on the score to enter Text editing mode.
                      2. Click a Master Palette item.
                      3. Optionally assign custom font size and other font settings.

                      Alternatively, use the Special Characters window.

                      Connecting multiple Symbol type to move together

                      Items can be connected to each other,

                      1. Add a symbol to the score.
                      2. Add a second symbol onto the first symbol. Adjust position of the second one as required.
                      3. Adjusting the position of the first element now moves the second attached element.

                      See also

                      • Notation types
                      • Fonts
                      • Palettes
                      • Workspaces
                      • Symbols and special characters (add musical symbols to text objects)

                      External links

                      Discussion on symbol usage

                      Note input modes

                        MuseScore allows you to choose from any of several note input modes. Step-time (see below) is the default, but others can be accessed by clicking the small dropdown arrow next to the note entry button on the note input toolbar.

                        Note Input Modes

                        Step-time

                        This is the default method of note input and involves entering notes one at a time: first by selecting a note duration using the mouse or computer keyboard, then choosing a pitch using the mouse, computer keyboard, MIDI keyboard or virtual piano keyboard.

                        For details see Basic note entry.

                        Re-pitch

                        Re-pitch mode allows you to correct the pitches of a sequence of notes while leaving their durations unchanged (not to be confused with Accidental: Respell pitches).

                        1. Select a note as your starting point;
                        2. Select the Re-Pitch option from the Note input drop-down menu; or use the keyboard shortcut, Ctrl+Shift+I (Mac: Cmd+Shift+I).
                        3. Now enter pitches using the computer keyboard, MIDI keyboard or virtual piano keyboard. Note: you cannot use the mouse to input notes in the Re-pitch method.

                        You can also use the Re-pitch function to create a new passage from an existing one of the same sequence of durations—by copying and pasting the latter, then applying Re-pitch.

                        Rhythm

                        Rhythm mode allows you to enter durations with a single keypress. Combining Rhythm and Re-pitch modes makes for a very efficient method of note entry.

                        1. Select your starting point in the score and enter Rhythm mode.
                        2. Select a duration from the note input toolbar, or press a duration shortcut (numbers 1-9) on your computer keyboard. A note will be added to the score with the selected duration. In contrast to Basic note entry, pressing the . key will toggle dotting or not dotting all subsequent durations. All following rhythms will be dotted until the . key is pressed again. Unlike Basic note entry, the dot is to be pressed prior to entering the rhythm.
                        3. Entering rests is similar to adding dotted notes. Press the 0 key to toggle entering rests. All rhythms entered will be rests until the 0 key is pressed again. This can be used concurrently with dotted notes.
                        4. Continue pressing duration keys to enter notes with the chosen durations.
                        5. Now use Re-pitch mode to set the pitches of the notes you just added.

                        Real-time (automatic)

                        The Real-time modes basically allow you to perform the piece on a MIDI keyboard (or MuseScore's virtual piano keyboard) and have the notation added for you. However, you should be aware of the following limitations which currently apply:

                        • It is not possible to use a computer keyboard for Real-time input
                        • You cannot enter tuplets or notes shorter than the selected duration
                        • You cannot enter notes into more than one voice at a time

                        However, these restrictions mean that MuseScore has very little guessing to do when working out how your input should be notated, which helps to keep the Real-time modes accurate.

                        In the automatic version of Real-time input, you play at a fixed tempo indicated by a metronome click. You can adjust the tempo by changing the delay between clicks from the menu: Edit → Preferences... → Note Input (Mac: MuseScore → Preferences... → Note Input).

                        1. Select your starting position in the score and enter Real-time (automatic) mode.
                        2. Select a duration from the note input toolbar.
                        3. Press and hold a MIDI key or virtual piano key (a note will be added to the score).
                        4. Listen for the metronome clicks. With each click the note grows by the selected duration.
                        5. Release the key when the note has reached the desired length.

                        The score stops advancing as soon as you release the key. If you want the score to continue advancing (e.g. to allow you to enter rests) then you can use the Real-time Advance shortcut to start the metronome.

                        Real-time (manual)

                        In the manual version of Real-time input, you have to indicate your input tempo by tapping on a key or pedal, but you can play at any speed you like and it doesn't have to be constant. The default key for setting the tempo (called "Real-time Advance") is Enter on the numeric keypad (Mac: Fn+Return), but it is highly recommended that you change this to a MIDI key or MIDI pedal (see below).

                        1. Select your starting position in the score and enter Real-time (manual) mode.
                        2. Select a duration from the note input toolbar.
                        3. Press and hold a MIDI key or virtual piano key (a note will be added to the score).
                        4. Press the Real-time Advance key. With each press the note grows by the selected duration.
                        5. Release the note when it has reached the desired length.

                        Real-time Advance shortcut

                        The Real-time Advance shortcut is used to tap beats in manual Real-time mode, or to start the metronome clicks in automatic Real-time mode. It is called "Real-time Advance" because it causes the input position to move forward, or "advance", through the score.

                        The default key for Real-time Advance is Enter on the numeric keypad (Mac: Fn+Return), but it is highly recommended that you assign this to a MIDI key or MIDI pedal via MuseScore's MIDI remote control. The MIDI remote control is available from the menu: Edit → Preferences... → Note Input (Mac: MuseScore → Preferences... → Note Input).

                        Alternatively, if you have a USB footswitch or computer pedal which can simulate keyboard keys, you could set it to simulate Enter on the numeric keypad.

                        When the notes are entered they will be placed just before the selected starting element, which will be highlighted with a square blue marker. The start element and any subsequent notes or rests within the same measure will be shifted forward. You can move the insertion point forward and backward using the arrow keys → or ←, and the new insertion point will then be highlighted.

                        Insert

                        Insert Input mode (called Timewise in versions prior to 3.0.2) allows you to insert and delete notes and rests within measures, automatically shifting subsequent music forwards or backwards. Measure duration is automatically updated as you go.

                        1. Make sure you are in Note input mode, and that you have the element selected where you want to start inserting notes/rests;
                        2. Click on the arrow next to the Note input icon, and select Insert (or if Insert is the current default, just press N);
                        3. Enter a note or rest as you would in Step-Time mode. Each note is inserted before the current cursor position;
                        4. Move the cursor forward and backward if required (using the arrow keys), to change the insertion point.

                        Alternatively, if you have only one or two notes to insert, you may prefer to use a shortcut:

                        • Press Ctrl+Shift (Mac: Cmd+Shift) while adding the note by Mouse-click or keyboard shortcut (A-G).

                        If, at any time, the total duration of the notes and rests within the measure does not match the time signature, a small + or - sign will be shown above the measure.

                        Irregular measure

                        See also: Remove selected range (Tools).

                        Normal mode

                        To leave Note Input mode, click on the Note Input tool button, press N, or press Esc. This puts you in Normal mode, in which you can change durations and delete notes or rests as follows:

                        • If you select a note and press Del the note will be replaced by a rest of the same duration.
                        • If you select a note or rest and press Ctrl+Del the note/rest will be deleted, and subsequent notes moved backward (see Remove selected range).
                        • If you reduce the duration of a note or rest the remaining duration will be filled with rests.
                        • If you increase the duration of a note or rest it will subtract duration from the subsequent notes/rests to make up the duration. If this is done on the last note/rest in the measure, a note or rest with the required duration will be inserted in the start of the following measure, and the two will be tied together.

                        See also

                        • Note input
                        • Copy and paste

                        External links

                        • Video: Semi-Realtime MIDI Demo Part 1: New note entry modes
                        • Introduction to the new Repitch Mode (YouTube)

                        Parts

                          Not to be confused with MuseScore Voices feature, see also Glossary: Part.
                          To add, duplicate, edit or remove instruments, see Change instrument setup instead.

                          Overview

                          Parts is a MuseScore feature to aid extracting staffs to generate different versions of the same score.

                          A Part is an independent viewing profile that contains layout and formatting style configuration, Mixer settings and chord playback settings only. Most of the musical score data (except for certain items like image attached to first staff) is shared among Parts. Modification such as changing a note when viewing one Part will reflect on the same places if the item exists on other Parts.

                          Tempo markings are always shown on all Parts. Text and Line object's visibility depends on its object type, for example a System text added on any one staff is visible on all Parts, even if it is not included in that Part.

                          To manage Parts, open the Parts window by selecting File → Parts…, Parts are shown in Select Part pane.
                          ms3parts_window.PNG

                          New score file created contains no Parts by default. Full Score is shown, there are no sub-tabs under the score file tab:
                          ms3parts_full.PNG
                          score adapted from https://musescore.com/user/9928481/scores/5706424

                          When a score contains at least one Part, the Full Score and Part(s) are shown as tabs under the score file tab, click on any one tab to view it. Either the Full Score or any one of the Parts can be viewed at a given time:
                          ms3parts_1pluspart.PNG

                          Common reasons to create Parts

                          • You have a (orchestral) full-score and you need to:
                            • remove one staff along the whole score from the on-screen view but keep its notes and notation data intact. Like from a 3 pages "soprano + piano" score, remove the piano accompaniment on computer screen temporarily so that you can read a 1 page soprano score.
                            • extract staff(s) to print hard copies for individual players to read in real life, or exporting digitally. Like from a "woodwind + brass + strings" score, batch create individual printable versions for different players for emsemble rehersal.
                            • extract staff(s) based on type or family they belong to. Like from a "woodwind + brass + strings" score, create MIDI file of "flute 2 + first violin" score.
                          • You have a two-part score and need to create a one-part score.
                          • You have a single staff that represents two instruments in real life, and need to extract it to create staff that represent one instrument in real life only. Like from a single staff "Flute 1 & 2", create "Flute 1".

                          Use Include or exclude Voices in a Part for the last two.

                          Create a new Part

                          To add new instruments, see Change instrument setup instead.

                          A Part can be manually named, and include instrument(s) or their Voice(s).

                          1. Click Single Part (or prior to MuseScore 3.4: New ) to create a new empty Part (empty Instruments in Part pane). The Part is named automatically "Part", and with a trailing number if needed. The Part is shown in Select Part pane.
                          2. Customize Parts.
                          3. Click OK to finish and exit. Once this window is closed, created Parts cannot be edited due to a bug.

                          Automatically create separate Parts for each instrument

                          To batch create separate Parts for each instrument:
                          ms3parts_violin.PNG ms3parts_piano.PNG

                          1. Click All Parts (or MuseScore 3.2-3.3.4: Generate; prior to MuseScore 3.2: New All) to batch create separate Parts for each instrument.
                          2. Customize Parts. Each Part is automatically named with the instrument name, and with a trailing number if needed. They are shown in Select Part pane. You may want to rename Parts to prevent confusion if you have already changed the long or short name to something other than instrument name.
                          3. Click OK to finish and exit. Once this window is closed, created Parts cannot be edited due to a bug.

                          Customize Parts

                          Parts are only editable during creation - A bug in Musescore 3.6.2 prevents user from editing existing Parts. You may need to delete it and edit it during recreation.

                          Rename a Part

                          Change Part name in Part title:, it is displayed at the tab heading. It is also used as filename suffix when exporting. You may want to rename Parts to prevent confusion if you have already changed the long or short name to something other than instrument name.

                          Add instruments to a Part

                          To add an instrument to an existing Part:

                          1. Select the Part in the Select Part pane.
                          2. Select the instrument from the Instruments in Score pane.
                          3. Press + to add it to the Instruments in Part pane.

                          Remove instruments from a Part

                          To remove instruments from an existing Part:

                          1. Select the Part in the Select Part pane.
                          2. Select an instrument from the Instruments in Part pane.
                          3. Press - to remove.

                          Include or exclude individual staff(s)

                          This feature is not working in Musescore 3.6.2 due to a bug, use Include or exclude Voices instead.

                          1. Select the Part in the Select Part pane.
                          2. Click the small arrow to the left of an instrument in Instruments in Part to expand the listing to show all its staves and Voices.
                          3. Select staff(s) to be excluded from this Part.
                          4. Press -.

                          Include or exclude Voices

                          1. Select the Part in the Select Part pane.
                          2. Click the small arrow to the left of an instrument in Instruments in Part to expand the listing to show all its staves and Voices.
                          3. Uncheck to exclude Voice from this Part.

                          This feature only works if all notes need to be strictly written in separate Musescore Voice respectively. To extract, for example, "Flute 1 & 2 in the same staff" into two Parts, notes need to be strictly written in Musescore Voice 1 and Voice 2 respectively, even in passages where they share content, you might need to create duplicate Voice 1 unison and assign it to Voice 2. Flute 1 and Flute 2 notes should not be merged into one chord in one Voice at all.
                          ms3parts_piano_voicemerged.PNG
                          piano left hand separation like shown above does not work
                          ms3parts_piano_voicesep.PNG
                          assign piano left hand notes to Voice 2 as shown above, working result is shown below
                          ms3parts_piano_voicelhconfig.PNG
                          ms3parts_piano_voicelhview.PNG

                          The same result can also be achieved without fiddling with note Voices assignment, because piano left hand is on the Bass staff.
                          ms3parts_piano_bystaffclef.PNG

                          Delete a Part

                          1. Select the Part in the Select Part pane.
                          2. Press Delete.

                          When you delete Parts, most of the musical score data are intact, because Part contains layout and formatting style configuration and its playback options only

                          Playback options

                          Instruments not included in the currently opened Part does not create playback by default, to change this behavior toggle Mixer Play Part Only option. This option is not modifiable when the "Full Score" is currently opened, as shown below. It is only modifiable when a "Part" is currently opened, for example, click either "Send to Chris" or "Print one for Jimmy" to open that Part.

                          ms3parts_1pluspart.PNG

                          Exporting and printing Parts

                          To export Part(s):

                          1. Select File → Export….
                          2. Select Full Score and Parts in What to export pane, or click Select all or Clear selection
                          3. Fill in other settings as required, click OK.

                          Score file name will be used as prefix for Parts, generating files with the names "<Score file name>" + "-" + "<Part name>.<extension>". When exporting as PDF, an additional file named "<Score file name>" + "-Score_And_Parts.pdf" is generated.

                          To print a Part:

                          1. Make sure the Part is currently opened, see Overview.
                          2. Select File → Print.

                          Save Parts

                          Parts are embedded into a score file, and saved along with the score file. No other action is required.

                          To save a Part as an separate file:

                          1. Make sure the Part is currently opened, see Overview.
                          2. Select File → Save As….
                          upload
                          Anexo Tamanho
                          Part_Creation5_en.png 10.48 KB
                          Part_Creation4_en.png 11.28 KB
                          Part_Creation3_en.png 11.06 KB
                          Part_Creation2_en.png 10.36 KB
                          Part_Creation1_en.png 10.01 KB
                          Parts-create-all_en.png 18.89 KB
                          Parts-create-voices_en.png 19.64 KB
                          Parts_create_All_Parts_en.png 48.29 KB
                          Parts_create_Single_Part_en.png 51.83 KB

                          Plugins

                            Not to be confused with VST and VSTi. VST support is added in Musescore 4, Musescore 3 does not support VST.
                            Visit Developers' Handbook Plugins for 3.x Chapter for step by step guide to write a new plugin or edit a current one.

                            Overview

                            A MuseScore plugin is a small piece of software that adds extra functionality to the program. A plugin need to be enabled first, and then executed by using the Plugins menu. Some plugins come pre-installed, they are disabled by default. There are also plugins created and shared by other musicians, anyone can download and use them.

                            Installing a new plugin

                            1. Search for available plugins at, for example:
                              • https://musescore.org/en/plugins?category=All&compatibility=432 [musescore.org→Download→Plugins]
                                Warning: Plugins can potentially contain bad or malicious codes, which damage scores and compromise the machine. All plugins shared on musescore.org's plugin repository are unvetted. No warranty of any kind is provided. Users should download from a trusted author or double-check the code themselves. Seek advice on the Plugins forum.
                              • https://github.com/topics/musescore-plugin
                              • https://github.com/topics/musescore-plugins
                            2. Make sure it is compatible with version of Musescore used.
                            3. Download the file:
                              • for musescore.org hosted .qml files, sometimes a web browser open it as plain text and refuses to download it as file. In this case, right click on a link and select Save link as...
                              • for github.com unpackaged code, download the project as a zip file by clicking Code: Download ZIP
                              • for github.com packaged release, click on an appropriate item under Assets
                            4. (If it is a zip file) Extract it using an archive extraction software.
                            5. Move the files to MuseScore's plugins folder, configurable at Edit → Preferences:General tab window, see Preferences chapter. The default directories are
                              • Windows: %HOMEPATH%\Documents\MuseScore3\Plugins
                              • macOS: ~/Documents/MuseScore3/Plugins
                              • Linux:~/Documents/MuseScore3/Plugins

                            Note: (1) The folder name "Plugins" is translated according to Musescore's language setting, see Preferences:General chapter. (2) Some plugins require installing other components such as a specialized Font file.

                            Enabling and disabling plugins

                            1. Click Plugins: Plugin Manager
                            2. Tick a plugin to enable it.

                              Plugin manager

                            Running a plugin

                            Select Plugins → [The plugin name]

                            To assign a keyboard shortcut to a plugin, use the Plugin Manager.

                            Creating a plugin

                            One way to create and edit a plugin is using Musescore's Plugin Creator window, but see the developers' handbook Plugin documentation chapter. That chapter contains coding tutorials and code boilerplates.

                            • Click Plugins → Plugin Creator.

                            Plugin creator

                            Pre-installed plugins

                            Some plugins come pre-installed with MuseScore. They are not enabled by default, see "Enabling and disabling plugins" section. They are available at MuseScore repository https://github.com/fp22june/MuseScoreTag362/tree/master/share/plugins.

                            • ABC Import :
                              This plugin imports ABC text from a file or the clipboard and converts it to MusicXML with Wim Vree's abc2xml Python script. Internet connection is required, because it uses an external web-service at https://abc2xml.appspot.com/ for the conversion. As of June 2023, the pre-installed ABC Import plugin does not work anymore due to expiration of web domain. Working alternatives:

                              • ABC Import/Export plugin: Works offline, need to download and install python, abc2xml and xml2abc. Depending on python version, editing out the incompatible hash symbol (python comment token) at LINE 1 may be needed.
                              • ABC Import and ABC Export plugin: Connects to https://musescore.jeetee.net/abc/
                            • Color Notes: Notes → Color Notes .
                              Colors notes in the selected range (or the entire score), depending on their pitch. It colors the note head of all notes in all staves and voices according to the Boomwhackers convention. Each pitch has a different color. C and C♯ have a different color. C♯ and D♭ have the same color.
                              To color all the notes in black, just run that plugin again (on the same selection), or use Remove Notes Color plugin.
                            • Create Score :Creates a new score. It creates a new piano score with 4 quarter notes: C, D, E, F. It's a good start to learn how to make a new score and add notes from a plugin.
                            • helloQml : Demonstrates some basic tasks.
                            • Note Names : Notes → Note Names. This plugin names notes in a selected range or for the entire score. It displays the names of the notes (as staff text) according to MuseScore's language settings: voices 1 and 3 notes above the staff; voices 2 and 4 notes below the staff; and chord notes in a comma separated list, starting with the top note.
                            • Panel : This demo plugin creates a GUI panel.
                            • random/random2 : Creates a random score.
                            • run : This demo plugin runs an external command. Probably this will only work on Linux.
                            • scorelist : This test plugin iterates through the score list.
                            • ScoreView : Demo plugin to demonstrate the use of a ScoreView
                            • Walk : This test plugin walks through all elements in a score

                            Pre-installed plugins are in the folder:

                            • Windows: %ProgramFiles%\MuseScore 3\Plugins (or %ProgramFiles(x86)%\MuseScore 3\Plugins for the 32-bit versions) and in %LOCALAPPDATA%\MuseScore\MuseScore 3\plugins on Windows 7 and later
                            • macOS: /Applications/MuseScore 3.app/Contents/Resources/plugins (to reveal files in the app bundle, right-click on MuseScore 3.app and choose "Show package contents"), and in ~/Library/Application Support/MuseScore/MuseScore 3/plugins.
                            • Linux: /usr/share/mscore-3.x/plugins and in ~/.local/share/data/MuseScore/MuseScore3/plugins. These folders should not be modified. The directory names might be different depending on language setting of the operating system.

                            See also

                            • Tools

                            External links

                            • Developers' Handbook Plugins for 3.x

                            Preferences

                              You can customize many of MuseScore's default behaviors via the menu: Edit→Preferences... (Mac: MuseScore→Preferences...).

                              The Preferences dialog has multiple tabs:

                              Tabs in Preferences dialog

                              Reset All Preferences to Default will reset all preferences to the ones MuseScore had when you installed it. Ok will save the settings and close the dialog. Cancel will close the dialog without applying changes. Apply will make changes take effect without closing the dialog.

                              General

                              General Preferences

                              Here you can define:

                              • Program Start: Specify whether to start the session empty or to display a score. The options are one of the following: Start empty (no score) / Continue last session / Start with new score (i.e. New Score Wizard automatically opens) / Start with score (the program default, or one of your own choosing).
                                You can also choose which panels to display. This can be any combination of: Splash screen, Play Panel, Navigator, or Start Center. Also select if Tours will be active.
                              • Folders: Specify the default folders for score files, style files, custom score templates, plugins, additional SoundFonts, images, and extensions.
                              • Language: Choose the language used by the program. Translations may be updated from here too. Note that language translation updates can also be done via the menu: Help→Resource Manager.
                              • Telemetry: Tick/untick to authorize MuseScore to collect usage data. The type of data collected is listed, and updated as needed, in telemetry.
                              • Appearance: Specify a dark or light theme, and the width and height of icons. Set display "Font face" and "Font size".
                              • Auto Save: How frequently the program autosaves.
                              • OSC Remote Control: See https://musescore.org/en/node/373721 and https://musescore.org/en/node/328653

                              Canvas

                              Canvas Preferences

                              Use Canvas to set your preferred color and wallpaper for the score background and paper. The default "Background" is dark blue (RGB 20, 36, 51; Alpha 255) and the default "Paper," white.

                              • Background: Use this to set the color or background around the score pages. Select "Color" then click on the bar to the right and make a choice from the color picker; or select "Wallpaper," click on the file icon and set a background image.
                              • Paper: Sets the color or background of the score pages. Controls identical to "Background" (above). You can also tick/untick "Use the same color in palettes".
                              • Zoom: This defines the Default zoom level and keyboard/mouse zoom precion.
                              • Scroll Pages: This defines the way that the pages are laid out in the score. Choose "Horizontally" for a row layout, or "Vertically" for a column layout. To limit scrolling, tick "Limit scroll area to page borders".
                              • Miscellaneous: "Draw antialiased" (the default option) makes diagonal lines and edges of shapes look smoother. "Proximity for selecting elements" controls the distance the mouse may be from an object and still act on it. Smaller numbers require more precision, making it harder to click on small objects. Larger numbers are less precise, making it harder not to click on nearby objects unintentionally. Choose a comfortable working value.

                              Note input

                              Note Input Preferences

                              On this tab there are note input and MIDI remote control preferences. Here the following can be set:

                              Note Input

                              • Enable MIDI Input: Leave checked to allow MIDI input of notes.
                              • Color notes outside of usable pitch range: For details, see Coloring of notes outside an instrument's range and Usable pitch range (Staff properties: all staves).
                              • Delay between notes in automatic real-time mode: See Real-time (automatic).
                              • Play notes when editing: When ticked, MuseScore sounds the note when it is entered or selected. Tick "Play whole chord when adding note," if you want to hear all the notes of a chord when it is added to. You can also edit the "Default duration".

                              MIDI Remote Control

                              Midi Remote Control allows you to use certain keys on your MIDI keyboard to enter notes and rests and to select note durations, without involving the computer mouse or (computer) keyboard. The default setting is off.

                              To assign a command to a MIDI key:

                              1. Ensure that "MIDI Remote Control" is checked (your MIDI keyboard should be connected before opening the program).
                              2. Click the red button next to the option you wish to assign a MIDI key to: the red button now lights up.
                              3. Press a MIDI keyboard key. The red button becomes unlit and the green button lights up instead. The MIDI key has now been assigned to the desired option.
                              4. Repeat "2" and "3" to assign other keys.

                              Once you have defined your key settings you can use the MIDI keyboard to control note input operations. You can verify your key settings by observing the MuseScore Note Input toolbar while pressing the MIDI keys.

                              To temporarily deactivate Midi Remote Control: uncheck "Midi Remote Control": all MIDI input key action buttons are now greyed out. Note: Your key assignments are always saved between MuseScore sessions and are not affected by deactivation.

                              Notes: (1) The "Clear" option turns off all the green buttons for the current MuseScore session but all the user-recorded MIDI key settings are retained and will be reloaded on the next session. (2) A MIDI key setting that is activated cannot afterwards be turned off, and the green button will always remain lit: however it can be overwritten with a different MIDI key by using the red button again. (3) If the same MIDI key is accidentally assigned to more than one option, then all the associated green buttons remain lit although only one will work. To fix, see "(2)".

                              Score

                              Score Preferences

                              Score preferences include:

                              Default Files

                              • Instrument list 1: Default instrument list file one, see Soundfont, MIDI velocity and instruments.xml.
                              • Instrument list 2: Default instrument list file two
                              • Score order list 1: Default score order list file one (used for instrument ordering)
                              • Score order list 2: Default score order list file two
                              • Style and Style for part: Default style for new score file and Musescore Parts, covered in Layout and formatting : Default style chapter. See also Layout and formatting concepts.

                              View

                              • Show MIDI controls in mixer: Enable this option to show MIDI controls by default in the mixer.

                              I/O

                              I/O Preferences

                              PortAudio


                              A known bug of musescore 3.6.2: After changing settings inside this box, you must press Restart Audio and MIDI Devices to apply the change, using Apply or OKbutton alone will not apply the change.

                              API and Device:

                              • For output of analog audio generated by musescore, select your built-in speakers/headphones, USB headset, wireless, etc.
                              • Common API options available on windows:
                                • MME: widely supported by softwares because it was released in 1991.
                                • WASAPI: aim to provide lower latency than MME, preferred for recording.
                                • DirectSound: a DirectX-related Interface of WASAPI.
                              • To delegate the musescore's audio output routing to the Windows "Control Panel" > "App volume and device preferences" > "Musescore Output" option, select "DirectSound" as API and then select "Primary sound Driver" as Device.
                              • If you need low latency, try 3rd party drivers such as ASIO4ALL.

                              MIDI Input, MIDI Output and MIDI Output Latency :

                              • For input and output of MIDI data, also see Mixer.
                              • To simultaneously input notes and receive audio generated by musescore with your MIDI device, you need to select the correct MIDI Input and MIDI Output options (on Windows MIDI Output might be "MMS<device name>") and close and reopen musescore to apply the settings.

                              Jack Audio Server

                              Check these options as required if using the JACK Audio Connection Kit.

                              Audio Engine

                              In case of lost communication between your audio device or your MIDI keyboard and MuseScore (no sound output or MIDI action), click on Restart Audio and MIDI Devices to restore them.

                              Import

                              Import Preferences

                              These settings determine how files from other sources are imported:

                              • Style Used for Import: Use either the built in MuseScore style or a style you choose (see Load/Save Style)
                              • MusicXML: Set the MusicXML import options
                              • Character Set Used When Importing Binary Files: Character Set used for Binary Files (Guitar Pro and Overture character sets)
                              • MIDI: Define the shortest note when importing MIDI files
                              • When opening scores from older MuserScore versions: When enabled, you will be prompted if you want to apply the new default engraving and style settings or not when opening a score created with a version before 3.6.

                              Export

                              Export Preferences

                              These settings determine how various files are exported from MuseScore:

                              • PNG: PNG/SVG image resolution (in DPI) and whether to use transparent background.
                              • MIDI: Whether to expand repeats in exported MIDI files.
                              • PDF: PDF resolution (in DPI).
                              • Audio: Set audio sample rate, MP3 bitrate, and whether to "normalize" exported audio.
                              • MusicXML: Whether to export the layout and how to export system and page breaks to MusicXML.

                              Shortcuts

                              Shortcuts Preferences

                              This tab lists all the commands in MuseScore and any keyboard shortcuts associated with them. Shortcuts listed in preferences also appear next to their associated commands in the menus.

                              Note: Some shortcuts, including default ones, may not work with some keyboards.

                              • To search for a particular command: Enter its action name in the "Search" box near the bottom of the window.

                              • To create a new shortcut for a command:

                                1. Find the relevant command by doing either:
                                  a. Use the Search box near the bottom of the window, or
                                  b. Clear out the Search box, and then browse through the list.
                                2. Click to select it and then click Define...; or double-click it.
                                3. Enter the new shortcut using up to four keys. Press Clear if you need to re-enter the shortcut.
                                4. Either press Replace to change the existing shortcut; or press Add to keep the old shortcut and add the new one.
                              • To reset a shortcut to its system default: Select a command in the list and press Reset Shortcut to Default.

                              • To save the shortcuts list: Press Save and save to a file name of your choice.

                              • To load a saved shortcut list: Press Load etc.

                              • To clear all shortcuts for an entry: Select the entry and press Clear.

                              • To print out the shortcuts list (incl. export to pdf): Press Print etc.

                              Update

                              Update Preferences

                              This sets whether MuseScore will check for updates and extensions at startup.

                              Updates may be checked manually in Help→Check for updates.

                              Advanced

                              Advanced Preferences

                              Allows you to control specific settings for "application, "export", "i/o" and "user interface", as well as color settings.

                              See also

                              • Keyboard shortcuts
                              • Language settings and translation updates
                              • Update checking

                              Recovered files

                              If MuseScore or your computer should crash, or if power is lost, a pop-up message upon restarting MuseScore will ask if you wish to restore the previous session:

                              Restore session dialog

                              Click Yes, to initiate attempted recovery of files from the interrupted session. Or click No to ignore message.

                              Saving after session recovery

                              When MuseScore recovers files after a crash, it renames them with the full path name added in front of the original file name. This very long name will appear in the tab(s) above the active score window.

                              To ensure that the file is saved in its original location. You should immediately save the restored file using the "Save As..." option: this will open a window to allow you to navigate to the correct folder and directory. If you use the "Save" command instead, the file will be saved in its current location which is unlikely to be the original one.

                              Finding recovered files

                              In the event that "Save" is used instead of "Save As..." with a recovered file, you will have to find the files in your computer. The actual location of those files will vary, depending on your operating system, and in which directory MuseScore is installed.

                              For Windows 7, with a default installation of MuseScore to the program files directory, recovered files are auto-saved to C:\Program Files\MuseScore 3\bin (actually %ProgramFiles%\MuseScore 3\bin).

                              For Windows 10, look in C:\Users\[User Name]\AppData\Local\VirtualStore\Program Files\MuseScore 3\bin (actually %LOCALAPPDATA%\VirtualStore\%ProgramFiles:~3%\MuseScore 3\bin).

                              or in C:\Users\[User Name]\AppData\Local\MuseScore\MuseScore3\ (actually %LOCALAPPDATA%\MuseScore\MuseScore3\).

                              You may need to run a system-wide search in order to find files saved directly after a session recovery. Use keywords from the original file name as well as wildcards, and specify the date modified.

                              See also

                              Save/Export/Print

                              External links

                              How to recover a backup copy of a score (MuseScore HowTo)

                              Score Comparison

                                The Score Comparison Tool allows you to compare two versions of a score to find the differences between them.

                                Introduction

                                To open the Score Comparison Tool:

                                • From the menu, select View→Score Comparison Tool.

                                  Score comparison tool

                                The dialog opens below the document window and consists of three sections (left to right):

                                • Choose scores to compare: Select the scores you want to compare.
                                • Diff mode: Select how to view the comparison.
                                • Comparison: A line by line comparison of the scores is displayed.

                                Select score

                                The first step is to select the score. Use the combo box next to "Score 1" to choose between the currently open scores, or click on the Browse button to open the File Explorer and select a score from disk. Secondly, use the next combo box on the right to choose whether the first score should be the current version, or the last saved version. Score 2 is set to the same score you selected for Score 1, but you may choose another of the open scores.

                                When you have selected the scores and versions press Compare to do the comparison.

                                Choose view

                                "Intelligent comparison" is the default option in Diff mode: this displays the differences between the scores in a human-readable format (e.g. "Measure 1: Note: property pitch changed from B4 to C5"). Change the Diff Mode selection to "Raw" if you prefer to see the results displayed in XML code.

                                View comparison

                                When you press Compare a list of differences will be displayed to the right, and the score view will automatically change to Documents Stacked. In the Comparison section, double-click on a difference from the list and both score views will automatically pan to show you the changed element, which will also be highlighted.

                                Leave comparison

                                To exit the Score Comparison tool, turn off the two options "Score Comparison Tool" and "Documents Stacked" in the View menu.

                                Example

                                Below you will see two small scores with a few differences between them.

                                Last saved:
                                Last saved
                                Current:
                                Current

                                The result of the comparison will look like this:
                                Comparison result

                                Score properties

                                  Overview

                                  This page describes

                                  • the Score Properties dialog; and
                                  • the Header and Footer feature that automatically add text to the top and the bottom area of each page respectively. To add text to certain page(s) only, use frame and text block. See Frames chapter.

                                  Score Properties window

                                  Score Properties

                                  The Score Properties dialog contains metadata tags, editable descriptive digital data of the file. To open it,

                                  1. Open the "Full Score" or a Musescore Part. See Parts chapter;
                                  2. Open File → Score Properties.

                                  Every score created with Musescore 3 contains the following predefined metadata tags. Some of them are empty initially, some are automatically assigned with information provided in the New Score dialog. See Create a new score chapter.

                                  NOTE: Score created from a template may generate a top vertical frame with text inside on the first page. These frame text are also automatically assigned with information provided, but they are not linked to and thus not automatically updated with changes made to metadata tags. See Frames chapter.

                                  • File Path: The score file's location on user's computer.
                                  • MuseScore Version: The version of MuseScore the score was last saved with.
                                  • Revision: The revision of MuseScore the score was last saved with.
                                  • API-Level: The file format version.
                                  • arranger: (empty)
                                  • composer: This is initially set to the same text as "Composer" on the first page of the New Score Wizard.
                                  • copyright: This is initially set to the same text as "Copyright" on the first page of the New Score Wizard (if you need a copyright symbols, copy/paste this: ©).
                                  • creationDate: Date of the score creation. This could be empty, if the score was saved in test mode (see Command line options).
                                  • lyricist: This is initially set to the same text as "Lyricist" on the first page of the New Score Wizard.
                                  • originalFormat: This tag exists only if the score is imported (see file formats).
                                  • platform: The computing platform the score was created on. This might be empty if the score was saved in test mode.
                                  • poet: (empty)
                                  • source: May contain a URL if the score was downloaded from or saved to MuseScore.com.
                                  • translator: (empty)
                                  • workNumber is the number of the larger work (e.g. 8—for "The Four Seasons," Op. 8, by Vivaldi). Not automatically filled in on a new score.
                                  • workTitle is the title of the larger work (e.g "The Four Seasons,"). Automatically filled with the "Title" entered in the New Score dialog. Some users may find it more appropriate to input the "Title" into movementTitle instead.
                                  • movementNumber is the number of the movement in the larger work (e.g. 3 for Autumn). Not automatically filled in on a new score.
                                  • movementTitle is the title of the movement in the larger work (e.g.“Autumn”). Not automatically filled in on a new score.

                                  Each Musescore Part, but not the "Full Score" (See Part chapter) has an additional tag,

                                  • partName: The name of the part as given on part creation (which is also used to fill the corresponding part name text in the top vertical frame—be aware that later changes to one are not reflected in the other).

                                  Editing metadata tags

                                  1. Open the "Full Score" or a Musescore Part. See Parts chapter;
                                  2. Open File → Score Properties;
                                  3. Edit the text of the various metadata tags as required.

                                  There is no way to enter line breaks directly when editing metadata tag inside Musescore 3. To display multiline text in a header or footer (as a result of using metadata tags), use an external text editor program (e.g. Notepad for Windows, TextEdit for Mac, Nano for Linux) to create a desired text and copy it into MuseScore. An example of multiline text (feel free to copy and modify).

                                  Words: © 2000 The Archbishops' Council. Used with permission.
                                  Music: © 2006, 2021 The Royal School of Church Music. All Rights Reserved.

                                  Adding new metadata tags

                                  Input tag name

                                  1. Open the "Full Score" or a Musescore Part. See Parts chapter;
                                  2. Open File → Score Properties;
                                  3. Press New button, enter name and text;
                                  4. Press OK;

                                  Accessing metadata tags in a score

                                  The only place to add score properties (metadata tags) on to a score is by referring them in header or footer, see Header and footer section below.

                                  Header/Footer

                                  Style / Header, Footer

                                  Use Header and Footer feature to automatically add text to the top and the bottom area of each page respectively. To add text to certain page(s) only, use frame and text block. See Frames chapter.

                                  Adding a header or footer

                                  1. Open the "Full Score" or a Musescore Part. See Parts chapter;
                                  2. Open Format → Style → Header, Footer;
                                  3. Check the Header Text and Footer Text boxes as required.

                                  Entering information

                                  Open Format → Style → Header, Footer,

                                  • The area on the top is for headers, area below it is for footers.
                                  • Both of them are divided into two rows, labelled Odd, and Even, for content on odd and even pages respectively.
                                  • They are also divided into three columns, labelled Left, Middle, and Right, representing the corresponding areas.

                                  There are three kinds of valid input,

                                  • plain text,
                                  • placeholder text, or special symbols, that converts into information automatically, they include
                                    • read-only information such as the current page number, and
                                    • editable metadata, see "Using metadata" section.

                                  Placeholder text or special symbols are case-sensitive, they must be entered letter-for-letter with the correct case. For example,

                                  • $d converts into current date
                                  • $D converts into creation date
                                  • $:movementNumber: converts into "Moverment number" metadata
                                  • $:movementnumber: is invalid because of the wrong lower case 'n'

                                  Musescore version and revision last saved $v and $r are only available in MuseScore 3.6 and after.

                                  The part name placeholder text, $I, $i, or $:partName: , is only available in a Musescore Part, but not the "Full Score" (See Part chapter).

                                  To see a list of available placeholder text or special symbols, hover the mouse cursor over any text input area and wait for a popup box to appear. Shown below is the list for Musescore 3.
                                  Style / Header, Footer

                                  Using metadata

                                  Metadata are digital information, or tags, assigned in File→Score properties, use $:[metadata tag]: syntax to add them to header and footer. See the example in "Entering information" section, and the Score Properties section above.

                                  Editing text formatting

                                  Format the header or footer item itself with Format → Style → Text Styles → Header and Footer. Format individual characters with workaround on the Text styles and properties chapter.

                                  See also

                                  • Layout and formatting: Header and footer
                                  • Frames
                                  • Command line options: Test mode

                                  Staff / Part properties

                                    The Staff / Part Properties dialog allows you to make change display properties of one staff and the properties of the of the instrument it belongs to. To open:

                                    • Right-click onto either an empty area in a staff, or the instrument name, and select Staff/Part Properties....

                                    Clicking on Navigation arrows ↑ and ↓ buttons at the bottom left will cancel any unsaved changes and switch to edit the previous or next staff.

                                    Staff properties

                                    Staff Types

                                    There are four different types of staff:

                                    1a. Standard staff I. A pitched staff used for most instruments except fretted, plucked-string ones.
                                    1b. Standard staff II. A pitched staff containing a fretted, plucked-string instrument, with options to set the number of instrument strings and tuning.
                                    2. Tablature staff. A staff containing a fretted, plucked-string instrument, which displays music as a series of fret-marks on strings. Also contains options to set the number of instrument strings and tuning.
                                    3. Percussion staff. A pitched staff for percussion instruments.

                                    Staff types
                                    Four instruments shown above are examples of the four staff types respectively. Download this testing score file.

                                    For each type, there are pre-defined Template to choose from in the Advanced Style Properties (Edit Staff Type) window

                                    Replacing an instrument also changes staff types but may create unreasonable result and wrong playback. For example, replacing Piano (a standard staff, type 1a) with Drumset (percussion staff, type 3).

                                    Staff / Part Properties: common to all four staff types

                                    Inside "Staff properties" box on upper part:

                                    First column:

                                    • Style group
                                      Display the staff Types. Type 1a and type 1b as Standard , type 2 as Tablature , type 3 as Percussion.
                                    • Lines
                                      The number of lines making up the staff. For tablature, this number usually matches the number of strings in the Change string tuning dialog (exceptions being the Baroque Lute, Theorbo etc. which have more strings than lines).
                                    • Line Distance
                                      The distance between two staff lines of current staff. Changes rarely needed. See how to change the scaling of all staffs in Layout and formatting chapter.
                                    • Extra distance above staff
                                      Increases or decreases the distance between the selected staff and the one above in all systems. Note: This setting does not apply to the top staff of a system, which is controlled by the minimum/maximum system distance (see Layout and formatting: Format → Style … → Page). Notes: To alter the spacing above just one staff line in a particular system, see Breaks and Spacers.
                                    • Scale
                                      Changes the size of of current staff and all associated elements. Using a value greater than 100% may results in unwanted layout. Changes rarely needed. See how to change the scaling of all staffs in Layout and formatting chapter.
                                      Scaling
                                      shown above last chord in the 130% scaled Tenor staff is misaligned

                                    Second column:

                                    • Hide when empty dropdown list
                                      Staff level setting for empty staff hiding along one system, see musescore 4 handbook Showing staves only where needed chapter.
                                    • Show clef
                                      Whether the staff's clef will be shown.
                                    • Show time signature
                                      Whether the staff's time signature(s) will be shown or not.
                                    • Show barlines
                                      Whether the staff's barlines will be shown.
                                    • Hide system barline
                                      Show/hide barline at left-hand edge of the staff.
                                    • Merge matching rests (as of version 3.5)
                                      Collapse rests of the same duration, at the same position but different voices, into just one.

                                    Third column:

                                    • Do not hide if system is empty
                                      Designate as the staff to show when all staffs in a system are empty, see musescore 4 handbook Showing staves only where needed chapter.
                                    • Small staff
                                      Create a reduced-size staff. You can set the default from the menu in Format → Style ... → Sizes.
                                    • Invisible staff lines
                                      Make staff lines invisible.
                                    • Staff line color
                                      Use a color picker to change the color of the staff lines.
                                    • Cutaway
                                      Setting for hiding empty measures, see musescore 4 handbook Showing staves only where needed : Hiding empty measure chapter.

                                    Inside "Part properties" box on lower part:

                                    • Instrument
                                      The instrument the current staff belongs to. Replace it by pressing the Change Instrument ... button. Manage score instrument setup by pressing keyboard shortcut (I). Note: The properties below (i.e. Part Name, Long Instrument Name etc.) are set to the default values defined in the MuseScore instruments.xml file.
                                    • Part name
                                      The name displayed in Parts window, the Mixer and the Instruments dialog (I). Note: The Part name is defined by the value of the trackName element in the instruments.xml file. If trackName has not been defined, the value of longName (i.e. "Long instrument name"—see below) is used instead.
                                    • Long instrument name and Short instrument name
                                      Long instrument name is displayed to the left of the staff in the first system of the score. The long instrument name may also be edited directly as a text object (see Text editing).
                                      Short instrument name is displayed to the left of the staff in subsequent systems of the score. The short instrument name may also be edited directly as a text object (see Text editing). Editing affects all occurrences in the score.
                                    • Usable pitch range
                                      • Amateur: Notes outside this range will be colored olive green/dark yellow in the score.
                                      • Professional: Notes outside this range will be colored red in the score.
                                        To disable out-of-range coloration of notes: From the menu, select Edit→Preferences... (Mac: MuseScore→Preferences...), click on the "Note Input" tab, and uncheck "Color notes outside of usable pitch range."
                                        See also, Coloring of notes outside an instrument's range.
                                    • Transposing instrument options
                                      This option ensures that the staves of transposing instruments display music at the correct written pitch. Set the transpose in term of a musical interval (plus octave if required) up or down.
                                      For transposing instruments an additional option is shown: "Prefer sharps or flats for transposed key signatures". There are three options:

                                      • Default: Let Musescore decide
                                      • Flats: Prefer flats
                                      • Sharps: Prefer sharps
                                    • Use single note dynamics checkbox (Musescore 3.1 or later)
                                      Untick to use MIDI Velocity for playback, see Dynamics: Loudness of a note.
                                      Tick to switch to the alternative playback mechanism that utilize the MIDI Continuous Controller / Control Change (MIDI CC) Messages (wikipedia), see Synthesizer: Dynamics.
                                      For either option, you must use a compatible sound, sound is defined by SoundFont creator and cannot be edited within MuseScore, see Soundfont, MIDI velocity and instruments.xml.
                                      Override staff settings by using the per score master control at Synthesizer: Dynamics.
                                      A bug exists in staffs with "single note dynamics" ticked: Dynamics and Hairpins symbols, when assigned Dynamic range properties > Staff option, do not create correct playback, see forum discussion.

                                    Staff / Part Properties: settings for plucked strings only (Type 1b and type 2)

                                    In addition to those listed above, staves of fretted, plucked-string instruments (Type 1b and type 2) have a few extra options at the bottom part of the window,

                                    • Number of strings
                                      Displays the number of instrument strings.
                                    • Edit String Data…
                                      This button opens a dialog box which allows you to set the number and tuning of strings. See Change string tuning.

                                    Advanced Style Properties

                                    Advanced Style Properties
                                    Clicking the Advanced Style Properties... button opens the Edit Staff Type window, the properties available vary depending on staff type.

                                    Advanced Style Properties: common to all four staff types

                                    First row: Lines, Line Distance: duplicated UI for the exact same property as above

                                    Second row: Show clef, Show time signature, Show barlines: duplicated UI for the exact same property as above

                                    At the bottom of the window:

                                    • Template dropbox
                                      Assigning a template changes the number of lines (type 3 percussion staff) or switch staff types altogether (type 1a, type 1b and type 2). To apply a template:

                                        1. Make a selection from the drop-down list labelled "Template";
                                        1. Press < Reset to Template;
                                        1. Press OK to accept the changes and exit the dialog (or Cancel to cancel the operation).

                                    Advanced Style Properties: settings for standard and percussion staff (Type 1a, type 1b and type 3)

                                    Third row:

                                    • Show key signature, Show ledger lines
                                      Option to turn the display of these elements ON or OFF.
                                    • Stemless
                                      If checked, staff notes will have no stem, hook or beam.

                                    Advanced Style Properties: settings for standard staff (Type 1a, type 1b)

                                    • Notehead scheme
                                      See Notehead scheme.

                                    Advanced Style Properties for tablature staff (Type 2)

                                    Advanced Style Properties: settings for tablature staff
                                    The preview window at the bottom displays a short score in tablature format with all the current parameters applied.

                                    Properties includes:

                                    • Upside down
                                      If not checked, the top tablature line will refer to the highest string, and the bottom tablature line to the lowest string (this is the most common option). If checked, the top tablature line refers to the lowest string, and the bottom tablature line to the highest line (e.g. Italian-style lute tablatures). For example:
                                      Example: 'upside-down' tablature
                                      'Upside down' tablature.

                                    Under Fret Marks tab:
                                    Fret marks

                                    • Fret marks are the numbers or letters used to indicate the location of notes on the fingerboard. The following group of properties define the appearance of fret marks:
                                    • Font
                                      The font used to draw fret marks. 8 fonts are provided supporting all the necessary symbols in 8 different styles (modern Serif, modern Sans, Renaissance, Phalèse, Bonneuil-de Visée, Bonneuil-Gaultier, Dowland, Lute Didactic).
                                    • Size
                                      Font size of fret marks in typographic points. Built-in fonts usually look good at a size of 9-10pt.
                                    • Vertical offset
                                      MuseScore tries to place symbols in a sensible way and you do not usually need to alter this value (set to 0) for built-in fonts. If the font has symbols not aligned on the base line (or in some other way MuseScore does not expect), this property allows you to move fret-marks up (negative offsets) or down (positive offsets) for better vertical positioning. Values are in sp.
                                    • Marks are
                                      Choice of Numbers (‘1’, ‘2’...) or Letters (‘a’, ‘b’...) as fret marks. When letters are used, ‘j’ is skipped and ‘k’ is used for the 9th fret.
                                    • Marks are drawn
                                      Choice of placing fretmarks On lines or Above lines. For example:
                                      Example: letters
                                      Fretmark letters placed above line.
                                    • Lines are
                                      Choice of Continuous (lines pass through fret marks) or Broken (a small space appears in the line where the fretmark is displayed). For example:
                                      Example: numbers
                                      Tablature with lines broken.
                                    • Show back-tied fret marks
                                      If unticked, only the first note in a series of tied notes is displayed. If ticked, all notes in the tied series are displayed.
                                    • Show fingering in tablature
                                      Tick to allow the display of fingering symbols applied from a palette.

                                    Under Note Values tab: properties define the appearance of the symbols indicating note values
                                    ms3_st_adv_tab_note.PNG

                                    • Font
                                      The font used to draw the value symbols. Currently 5 fonts are provided supporting all the necessary symbols in 5 different styles (modern, Italian tablature, French tablature, French baroque (headless), French baroque). Used only with the Note symbols option.
                                    • Size
                                      Font size, in typographic points. Built-in fonts usually look good at a size of 15pt. Used only with the Note symbols option.
                                    • Vertical offset
                                      Applies only when Note symbols is selected (see below). Use negative offset values to raise the note value symbols, positive values to lower them.
                                    • Shown as:
                                      • None: No note value will be drawn (as in the examples above)
                                      • Note symbols: Symbols in the shape of notes will be drawn above the staff. When this option is selected, symbols are drawn only when the note value changes, without being repeated (by default) for a sequence of notes all of the same value. E.g.
                                        Example: note symbols
                                      • Stems and beams: Note stems and beams (or hooks) will be drawn. Values are indicated for each note, using the same typographic mechanics as for a regular staff; all commands of the standard Beam Palette can be applied to these beams too. E.g.
                                        Example: stems
                                    • Repeat: (only available if "Shown as: Note symbols" is selected)
                                      If several notes in sequence have the same duration, you can specify if and where to repeat the same note symbol: available options are Never, At new system, At new measure, Always
                                    • Stem style: (only available when "Shown as: Stems and Beams" is selected)
                                      • Beside staff: Stems are drawn as fixed height lines above/below the staff.
                                      • Through staff: Stems run through the staff to reach the fret marks.
                                    • Stem position: (only available when "Shown as: Stems and Beams" and "Stem style: Beside staff" is selected)
                                      • Above: Stems and beams are drawn above the staff.
                                      • Below: Stems and beams are drawn below the staff.
                                    • Half notes: (only available when "Shown as: Stems and Beams and "Stem style: Beside staff" is selected)
                                      Available options are None, As short stems, As slashed stems
                                    • Show rests
                                      Whether note symbols should be used to indicate also the rests; when used for rests, note symbols are drawn at a slightly lower position. Used only with the Note symbols option.

                                    Change instrument

                                    Not to be confused with Mid-staff instrument change.

                                    This replaces the instrument that this staff belongs to, and change all of its staffs everywhere on a score. It changes playback, staff name, and staff transposition etc. The Staff Type change may be unreasonable and create wrong playback.

                                    1. Right-click on an empty part of any measure OR on the instrument name and choose Staff Properties...;
                                    2. Click on Change Instrument... (under "Part Properties");
                                    3. Choose your new instrument and click OK to return to the Staff Properties dialog;
                                    4. Click OK again to return to the score.

                                    External links

                                    • How to create an ossia with another staff and using image capture (for MuseScore 2, still works for MuseScore 3, but here the Cutaway option might be the better choice)
                                    • Musescore 4 handbook Showing staves only where needed chapter.

                                    Staff Type Change

                                      You can change the appearance of a staff mid-score by adding a Staff type change element to a measure, and adjusting its properties in the Inspector.

                                      Add a Staff Type Change

                                      1. Select a measure in the score and, in the "Text" palette, click (double-click prior to version 3.4) the "Staff type change" symbol, Staff type change symbol; alternatively, drag the "Staff type change" icon onto a measure;
                                      2. Select the symbol, and adjust its properties (see below) in the Inspector as required.

                                      Staff type change properties

                                      When you alter a Staff type change property in the Inspector, the new value takes precedence over the value shown in the global Staff properties dialog. Only those property values in "Staff Properties" that cannot be changed in the "Staff type change" dialog will be valid throughout the score.

                                      The properties that can be altered in the Staff type change dialog in the Inspector are:

                                      Offset
                                      How far the changed staff shall be moved up or down: measured in spaces (abbr.: sp) .

                                      Small
                                      Tick the box to create a reduced-size staff.

                                      Scale
                                      Changes the size of the staff and all associated elements, as a percentage.

                                      Lines
                                      The number of lines making up the staff.

                                      Line distance
                                      The distance between two staff lines, measured in spaces (abbr.: sp).

                                      Step offset
                                      How many steps up or down the notes in the staff are offset.

                                      Show barlines
                                      Whether the staff barlines will be shown.

                                      Show ledger lines
                                      Whether ledger lines will be shown for notes above/below the staff lines.

                                      Slash style
                                      Whether the notes shall be shown in standard or slash style.

                                      Notehead scheme
                                      Allows selection of how noteheads are displayed.

                                      Generate clefs
                                      Whether the staff clef will be shown.

                                      Generate time signatures
                                      Whether the staff time signature(s) will be shown or not.

                                      Generate key signatures
                                      Whether the staff key signatures will be shown or not.

                                      Example

                                      To illustrate the use of Staff type change, the staff shown below was created using the following steps:

                                      1. Add a Staff type change to measure 2.
                                      2. Set size to "Small".
                                      3. Set "Lines" to 4.
                                      4. Add a second Staff Type Change to measure 3.
                                      5. Change "Lines" to 7,

                                        Staff Type Change example

                                      Afterwards the global Staff Properties are changed using Staff properties:

                                      1 Set "Lines" to 2.
                                      2. Change "Staff Line Color".

                                      Staff Properties change, example

                                      As can be seen, the change in "Lines" is only effective up to the first staff type change, whereas the change to "Staff Line Color" is effective throughout the score.

                                      Supported notehead schemes

                                      ms3_noteheadschemes.png
                                      Download this testing score file ms3_noteheadschemes.mscz

                                      Notehead schemes are used by musicians to designate notehead shape meaning, see the main chapter Noteheads. In Musescore 3, scheme option for all notes on a staff is named "Notehead Scheme", scheme option for individual note is named "Head scheme". Specific Notehead shape can also be assigned to individual note directly, when a note has specific notehead shape assigned, it does not use pitch information to determine notehead shape.

                                      Musescore supports nine schemes. Five of them are directly fully supported, notes written create correct playback. Four "shape note notations" are supported in terms of notehead engraving, users need to take advantage of 'Transposing instruments' feature to create desired playback, see Noteheads. To create custom "shape note notations" using a scheme other than the four, see Noteheads: adding pitch info.

                                      The nine supported by Musescore are:

                                      • Normal: The default scheme used by vast majority of musicians.

                                      4 solfege related notations:

                                      • Pitch name: Noteheads automatically and dynamically change to include the English pitch name in the notehead.
                                      • German pitch name: similar to Pitch name but B replaced with H, and B♭ with B.
                                      • Solfège Movable Do (also called Tonic Solfa): Noteheads with solfege literally written. It uses Ti and not Si.
                                      • Solfège Fixed Do: Noteheads with solfege literally written. Used in France, Italy, Spain, etc. It uses Si and not Ti.

                                      4 shape note notations, need further config if you wish to create desired playback:

                                      • 4 Shape (Walker): used in books such as William Walker’s Southern Harmony (1835).
                                      • 7 Shape (Aikin): used in books such as Jesse B. Aikin’s The Christian Minstrel (1846), and books by the Ruebush & Kieffer Publishing Company. It's the most used 7-shape system.
                                      • 7 Shape (Funk): used in books such as Joseph Funk’s Harmonia Sacra (1851).
                                      • 7 Shape (Walker): used in books such as William Walker’s Christian Harmony (1867).

                                      External links

                                      • Solfège on Wikipedia.org
                                      • The Music Notation Project Wiki > Shape Note Notation
                                      • IMSLP.org Wiki > 4-shape notation
                                      • IMSLP.org Wiki > 7-shape notation
                                      • staff/part properties preview window score https://github.com/musescore/MuseScore/tree/master/src/notation/view/re…
                                      • shape note SMuFL specification

                                      Noteheads

                                        Overview

                                        This chapter discusses the appearance of notehead in Musescore.

                                        Notehead schemes

                                        One aspect of music notation systems is notehead scheme. A scheme is a set of rules used to decide notehead shape's meaning, some of them are supported in Musescore. Supported schemes relate notehead meaning to a note's:

                                        • duration: as in the most widely used scheme.
                                        • pitch (using movable-do or absolute pitch solfege): literally written on it, and
                                        • pitch (relative pitch using shape note solfege): as in "shape note notation" (see reference under External links).

                                        The most widely used scheme is very likely the only one known to many musicians. It is referred to as "Normal" in Musescore and is the default settings for new staff. Details of the nine schemes available in Musescore are covered in Notehead schemes.

                                        Understanding relative pitch notations (shape note solfege, shape note notation) can enhance the reader's comprehension of this chapter. Most of the time, a notehead shape conveys one specific meaning, and that meaning is only associated with one notehead shape. Shape note solfege is like a variant of movable-do solfege that belongs to the exceptions. For example, in one type of "shape note notation", a triangle must be used to notate a relatively pitched "C4", but triangles are also read as relatively pitched "C"s or "F"s only, and triangles must sing "Fa" or a syllable agree upon by singers on-site. The loosely related shape note solfege notates interval perception much better than the "Normal" setting.

                                        Notehead shape

                                        ms3_nh2.PNG
                                        Shown above diamond notehead can be used for harmonic notes in guitar, violin etc; and slash notehead for guitar strums etc.

                                        Final display of notehead shape in Musescore is determined by three factors: the notehead type factor, the pitch factor, and the duration factor (or note-value, rhythm).

                                        Pitch factor

                                        Note pitch may affect affect notehead shape, depending on the scheme, but it only happens on notes that do not use an overriding Head group property. See "Notehead type factor" section.

                                        Duration factor

                                        The duration factor is determined by note's duration, to edit duration see Entering notes and rests and Editing notes and rests chapters. It also can be visually overridden for individual note, while keeping the real value and playback intact.

                                        Notehead type factor

                                        Options available for notehead type factor depends on staff type:

                                        • On Standard staffs (type 1a, type 1b), the final result is determined in Musescore using three level:
                                          1. Level 1 Notehead scheme of a staff (option named "Notehead Scheme" in Musescore 3): Default is "Normal".
                                          2. Level 2 Notehead scheme of a note (option named "Head scheme" in Musescore 3):
                                            • The default option "Auto" means "ignore this level".
                                            • Other options: scheme to use on this note, overrides Level 1.
                                          3. Level 3 Head group property of a note. Affects notehead shape if and only if the result scheme of Level 1 and Level 2 is "Normal".
                                        • Tablature (type 2) do not use notes, but you can toggle fret mark / crosshead ghost note with Shift+X,
                                        • On percussion staffs (type 3), instrument (like snare or hi-hat, not the "drumset" Musescore Instrument) determines the notehead type factor. See Entering and editing percussion notation: Notehead shape chapter.

                                        Notehead scheme determines the notehead shape for every note on a staff, unless overridden by individual note's Head group property. When Notehead scheme is not overridden, notes' pitch may affect notehead shape, depending on the scheme. "Normal" Notehead scheme does not use pitch to determine notehead shape. When a note uses an overriding Head group property, a note's pitch does not affect notehead shape at all.

                                        Changing notehead shape

                                        Notehead type factor

                                        • (Valid on standard staffs only) To change level 1 notehead scheme of a single staff, affecting all notes:
                                          1. Right click on an empty part of the desired staff and select Staff/Part properties.
                                          2. Click on the Advanced style properties button (opens Edit Staff Type window).
                                          3. Select an option in Notehead scheme dropdown.
                                        • (Valid on standard staffs only) To change level 2 notehead scheme of note(s):
                                          1. Select note(s) on a score.
                                          2. In the Inspector Note section, select an option from the Head scheme dropdown: the default "Auto" means "ignore this level".
                                        • (Valid on standard staffs only) To change level 3 Head group property:
                                          1. Select note(s) on a score.
                                          2. Use one of the following:
                                            • In the Inspector Note section , select an option in Head group drop-down, or
                                            • Click (prior to Musescore 3.4: double-click) on an item in the Noteheads palette , or drag it onto a notehead in the score.
                                        • Tablature do not use notes, but you can toggle fret mark / crosshead ghost note with Shift+X.
                                        • To change noteheads on percussion staffs, see Entering and editing percussion notation: Notehead shape chapter. Only some items in Noteheads palette work on percussion staffs.

                                        Duration factor

                                        • To change note duration, see Note input.
                                        • To change the apparent duration without altering real value so that playback is not affected:
                                          1. Select note(s) on a score.
                                          2. In the Inspector Note section, select an option from the Head type dropdown: the default "Auto" means "no override"

                                        Adding pitch information to notes

                                        There are six methods to change "pitch".

                                        Most of the time, a note's pitch only affects its staff space / vertical position, to change it:

                                        • Change note pitch, see Note input.
                                        • Modify the playback pitch of note(s) on score without altering notation:In the Inspector Note section, edit Tuning. This is useful for reasons explained in Tuning systems, microtonal notation system, and playback.

                                        Tablature, percussion notation, and some notehead scheme (see Overview) use notehead shape to convey pitch information:

                                        • The brackets (parentheses, dead note or ghost note) item in Noteheads palette can be added to a note or accidental.
                                        • Toggle Tablature fret mark / crosshead (ghost note or dead note) with Shift+X
                                        • To use custom notehead shape for visual pitch representation:
                                          1. Change level 1 setting as required for the staff.
                                          2. Use an level 2 overriding setting on selected note(s):
                                            1. Select note(s) on a score.
                                            2. In the Inspector Note section, select "Normal" from the Head scheme dropdown.
                                          3. Assign level 3 Head group property. Use either one of the following:
                                            • In the Inspector Note section, select an option in Head group drop-down. or
                                            • Click (prior to Musescore 3.4: double-click) on an item in the Noteheads palette, or drag it onto a notehead in the score.
                                          4. These note(s) will be always use this item, regardless of any future pitch change by user unlike other notes on this staff.
                                          5. Change duration factor as required.
                                        • To loosen the relationship between note vertical position and pitch so that all notes on a staff create desired playback, take advantage of 'Transposing instruments' feature

                                        Changing notehead direction

                                        ms3_movehorizontal.PNG

                                        To move notehead(s) horizontally to the other side of stem, use one of the following:

                                        • Press Shift+X, or
                                        • in Inspector Note section, select an option in Mirror head drop-down.

                                        (Note: Contrast this command with X which moves the stem and the beam horizontally and vertically to other side of the notehead)

                                        Notehead properties

                                        Other properties for notehead, see Inspector: Note

                                        Notehead style and font

                                        There are 6 font options for notehead set in Format→Style→Score. Notehead does not use style profiles (Layout and formatting).
                                        Noteheads palette are displayed with Bravura font.

                                        Shared noteheads

                                        When two notes in different voices, but of the same written pitch, fall on the same beat, one of two things may happen:

                                        • The notes may share the same notehead.
                                        • The notes may be offset: i.e. arranged side by side.

                                        MuseScore uses the following rules:

                                        • Notes with stems in the same direction do not share noteheads.
                                        • Dotted notes do not share noteheads with undotted notes.
                                        • Black notes do not share noteheads with white notes.
                                        • Whole notes never share noteheads.

                                        Note: If two unison notes occur in the same voice they are always offset.

                                        Change offset noteheads to shared

                                        To turn offset noteheads in opposite voices into shared noteheads :

                                        • Make the smaller-value notehead invisible by selecting it and using the keyboard shortcut V (or unchecking the "Visible" option in the Inspector).

                                        In a small minority of cases (where the smaller value note is dotted) this workaround is not applicable, so use the following alternative:

                                        • Select the smaller value notehead and, in the "Note" section of the Inspector, change "Head type" to match that of the larger value note in the opposite voice.

                                        Examples of notehead sharing

                                        1. In the first example below, the notes of voices 1 and 2 share noteheads by default, because they are all black, undotted notes:

                                        Shared black undotted noteheads

                                        1. By contrast, in the next example, white notes cannot share noteheads with black notes, so are offset to the right:

                                          Non-shared noteheads

                                        To create a shared notehead, change the black eighth note's head type to match that of the white note or, pre-3.5, make it invisible (as explained above):

                                        Shared white noteheads

                                        Remove duplicate fret marks

                                        In certain cases, a shared notehead, when pasted to a tablature staff, may result in two separate fret marks on adjacent strings. To correct this, make any extraneous tablature notes invisible by selecting them and using the keyboard shortcut V (or by unchecking the "visible" option in the Inspector).

                                        See also

                                        • Drum notation
                                        • Notehead schemes

                                        External links

                                        • The Music Notation Project Wiki > Shape Note Notation
                                        • IMSLP.org Wiki > 4-shape notation
                                        • IMSLP.org Wiki > 7-shape notation

                                        Timeline

                                          Introduction

                                          The timeline was developed as part of the Google Summer of Code 2017, and is included for the first time in MuseScore 3.0.

                                          Overview

                                          The timeline is a navigation tool that displays an abstraction of the score to the order of measure numbers and instrument names. There are four parts to the timeline:

                                          Meta labels

                                          This is found in the top left corner of the timeline. These are the names of the meta rows.

                                          Instrument labels

                                          This is found in the bottom left corner of the timeline. These are the names of the rows in the main grid.

                                          Meta rows

                                          This is found in the top right corner of the timeline. These hold the meta values of the score.

                                          Main grid

                                          This is found in the bottom right corner of the timeline. This holds multiple 'cells' (a specific measure and staff in the score represented as a square)

                                          Meta

                                          Meta are elements found on the score that are not notes, but are still important to the score (key signature, time signature, tempo, rehearsal marks, bar lines, and jumps and markers).
                                          Timeline

                                          Basic interaction

                                          Select a measure

                                          To select a measure in the timeline, press the mouse button on the cell. A blue box will appear around the selected cell and the respective measure in the score will be selected. The score view will place the selected measure in view.

                                          Select multiple measures

                                          Drag selection

                                          Holding Shift and holding the left mouse button and dragging the mouse over the main grid will create a selection box. Upon releasing the mouse button, all the cells underneath the selection box will be selected, as well as all the measures in the score.

                                          [Shift] selection

                                          If a cell is already selected, holding Shift and selecting another cell in the timeline will stretch the selection to that new cell, similar to how the score does

                                          [Ctrl] selection

                                          If no cells are currently selected, holding Ctrl and selecting a cell will select the entire measure

                                          Clearing selection

                                          To clear selection, holding Ctrl and clicking anywhere on the grid or the meta rows will clear any current selection.

                                          Meta values selection

                                          Selecting the meta values on the timeline will attempt to select the respective meta values in the score.

                                          Scrolling

                                          Standard scrolling

                                          Scrolling the mouse wheel up or down will move the grid and instrument labels down or up respectively. The meta labels and rows do not move.

                                          [Shift] scrolling

                                          Holding Shift and scrolling the mouse wheel up or down will move the grid and meta rows left or right respectively. The meta labels and instrument labels do not move.

                                          [Alt] scrolling

                                          Holding Alt and scrolling the mouse wheel up or down will move the grid and meta rows left or right respectively, faster than Shift scrolling. The meta labels and instrument labels do not move.

                                          Dragging

                                          To drag the contents of the timeline, hold the left mouse button and move it around.

                                          Labels interaction

                                          Rearranging meta labels

                                          All meta labels besides the measures meta may be rearranged in any way. By moving the mouse cursor onto one of the meta labels, small up and down arrows will appear. Click the left mouse button on the up arrow to swap the meta label with the one above it. Click the left mouse button on the down arrow to swap the meta label with the one below it.

                                          Collapsing the meta labels

                                          In order to hide all the meta labels while keeping all the meta information on the timeline, there is an arrow that appears on the measures meta when the mouse is over it. Click the left mouse button on the large up arrow to collapse all the currently visible meta rows into one row, where the meta values are staggered in that row. Click the left mouse button on the large down arrow to expand the meta rows again.
                                          Timeline collapsed

                                          Hiding instruments

                                          All instruments--hidden or not--will be displayed on the timeline. To start this interaction, the mouse cursor is moved over an instrument label. A small eye will appear on the right side of the label that is open if the instrument is visible on the score, and closed if the instrument is hidden. Click the left mouse button on the eye to toggle between the two options.
                                          Hidden instrument

                                          Zooming

                                          To zoom in or out of the score, hold Ctrl and scroll the mouse wheel up or down respectively (Mac: Cmd + scroll).

                                          Context menus

                                          To bring up a context menu, right-click on the timeline. There are three context menus found in these locations: meta labels, instrument labels, and meta rows.

                                          Meta labels context menu

                                          Upon clicking the right mouse button on the meta labels, a context menu appears that displays all possible meta labels as well as two options: "Hide all" and "Show all." Next to each meta label in the menu, there is a check box that shows if the meta label is currently being shown on the timeline. To show or hide one of the meta labels, select the box of the meta label in the context menu. Selecting "Hide all" will hide all meta labels except for the measures meta. Selecting "Show all" will display all meta labels.

                                          Meta rows context menu

                                          Clicking the right mouse button on the meta rows will display the same context menu as the meta labels.

                                          Instrument context menu

                                          Clicking the right mouse button on the instrument labels will display a context menu with the option to "Edit Instruments." Selecting this will bring you to the same dialog as Edit > Instruments... or pressing I for the shortcut.

                                          Tools

                                            A number of useful commands can be found in the Tools menu.

                                            Transpose

                                            This opens the Transpose dialog with various options for transposing passages of music.

                                            See Automatic transposition.

                                            Explode

                                            The explode command allows you to select a passage of music in a single staff and split (explode) the chords into their constituent notes or voices as follows:

                                            • If the passage is all in voice 1, the top note of the chord is retained on the top staff, while the lower notes are moved to subsequent staves.
                                            • If the passage contains multiple voices, voice 1 notes are retained on the top staff, while other voices are moved to subsequent staves. All exploded voices are now in voice 1.

                                            To explode a section of the score:

                                            1. Ensure that there are enough staves underneath the source staff to receive the exploded notes. Create extra staves if necessary using the Instruments dialog.
                                            2. Choose one of two options:
                                              • Select a range of measures in the source staff: this allows all notes to be exploded if there are enough staves available.
                                              • Select a range of measures that includes both the source staff and also extends downwards to include one or more destination staves: This limits the number of exploded notes/voices to the number of selected staves.
                                            3. Choose Tools→Explode.

                                            Notes: (1) If the selection is all in voice 1, MuseScore will discard the lowest note(s) of any chord that contains more notes than the number of staves in the selection. (2) If the selection is all in voice 1, and If a given chord has fewer notes than the number of destination staves, then notes will be duplicated as needed so that every staff receives a note. (3) Any existing music in the destination staves is overwritten. (4) If you select a partial measure, the explode command will automatically expand it to a full measure.

                                            Implode

                                            The Implode command works in the opposite way to "explode":

                                            • With one staff selected, all notes in voices 1–4 are combined into voice 1.
                                            • With multiple staves selected, the notes in the second staff are copied to the first available voice in the top staff, the notes in the third staff are copied to the next available voice in the top staff and so on.

                                            Apply implode to a single staff

                                            1. Select a range of measures in the desired staff.
                                            2. Choose Tools→Implode.

                                            All selected notes in the staff are now displayed in voice 1.

                                            Apply implode to multiple staves

                                            1. Ensure that there is only one voice in each staff.
                                            2. Select a range of measures in the destination staff and extend this selection downwards to include the other staves to be imploded.
                                            3. Choose Tools→Implode.

                                            Voices

                                            This allows you to swap the voices of a selected measure-range of notes. See Exchange voices.

                                            Measure

                                            Join or split measures. See Measure operations: Split and join.

                                            Remove selected range

                                            Removes the currently selected segment of time and all score items associated. Affects all staffs. Default keyboard shortcut is Ctrl+Del (Mac: Cmd+Del). Do not apply this command only on a barline.

                                            Fill with slashes

                                            This command fills the selection with slashes, one per beat:

                                            1. Select one or more measures;
                                            2. From the menu, select Tools→Fill With Slashes.

                                            If a measure is empty the slashes are added to voice 1, full-sized and centered on the middle line of the staff:

                                            Slash notation

                                            Notes: (1) If there are already notes in a measure in the selection, the command will put the slashes into the first available empty voice. (2) Voice 2 slashes are full-sized and centered on the middle line of the staff; voices 3 slashes appear small and above the staff; voice 4 slashes are small and below the staff. (3) If a measure contains notes in all 4 voices, voice 1 will be overwritten. (4) All slashes are set to not transpose or playback.

                                            Toggle rhythmic slash notation

                                            This command toggles selected notes between normal notes and rhythmic slash notation:

                                            1. Select a range of notes or measures (Note: use the selection filter if you need to exclude certain voices);
                                            2. From the menu, select Tools→Toggle Rhythmic Slash Notation.

                                            The selected noteheads are changed to slash noteheads which do not transpose or playback.

                                            Rhythmic slash notation

                                            Slash-notehead notes in voices one or two are fixed to the middle staff line; those in voices three or four are small ("accent" notation) and fixed above or below the staff:

                                            Accent notation

                                            In percussion staves, notes in voices 3 and 4 are not converted to small slashes but to small notes above or below the staff.

                                            Rhythmic slash - percussion

                                            Respell pitches

                                            Corrects accidentals to fit in with the current key signature. See Accidentals: Respell pitches.

                                            Regroup Rhythms

                                            This option corrects note ties, durations and beaming so that they are grouped according to standard music notation practice. For example:

                                            Before:
                                            regroup_rhythms_before.png
                                            After:
                                            regroup_rhythms_after.png

                                            Any notes that are tied and are the same length as a dotted note will be changed to the dotted note with two limitations. (i) Only the last note of a group of tied notes will have a single dot. Notes with more than one dot are not produced using this option. (ii) Dotted notes will not span from one group of beamed notes to another unless their duration is the same as all of the beam groups it covers. Any notes with more than one dot will be regrouped according to the above rules.

                                            To apply:

                                            1. Select the section of the score you want to reset. If nothing is selected, the operation will apply to the whole score;
                                            2. Select Tools→Regroup Rhythms.

                                            Note: This is an experimental feature and there are known bugs. Articulations and ornaments are deleted and some pitches respelled. Ties across barlines may be lost on UNDO.

                                            Resequence rehearsal marks

                                            The Resequence Rehearsal Marks command allows you to re-order the numbering/lettering of rehearsal marks if, for any reason, they have got out of sequence. For details see Automatically resequence rehearsal marks.

                                            Unroll Repeats (version 3.1 and above)

                                            This command creates a copy of the score (in a new tab), eliminates the repeat barlines and notates the repeat sections in full instead.

                                            Copy lyrics to clipboard

                                            This command copies all the lyrics of the score to the clipboard:

                                            • From the menu, select Tools→Copy Lyrics to Clipboard.

                                            Image capture

                                            Take a snapshot of a selected part of the document window. PNG, PDF and SVG formats are supported. See Image capture.

                                            Remove empty trailing measures

                                            This automatically removes any blank measures at the end of the score.

                                            See also

                                            • Breaks and spacers
                                            • Rehearsal marks

                                            External links

                                            • How to merge/combine/implode two staves in one with two voices (MuseScore HowTo)

                                            Tuning systems, microtonal notation system, and playback

                                              To setup a transposing instrument, visit Staff / Part properties instead.

                                              Musical tuning systems and notation systems

                                              Default tuning

                                              The default tuning is equal temperament (12-EDO/12-TET), and the default concert pitch setting is A4 = 440Hz. Concert pitch is configurable in synthesizer.

                                              Other tuning systems

                                              MuseScore supports tuning systems such as Just intonation, Pythagorean tuning, and Scordatura etc. indirectly, see create desired playback below.

                                              Default notation

                                              Default notation uses 7 accidentals: ♭ (flat), ♮ (natural), ♯ (sharp), 𝄪 (double sharp), 𝄫 (double flat), ♯𝄪 (triple sharp), ♭𝄫 (triple flat), see source code.

                                              You can add these 7 accidentals using any of the following:

                                              • Shortcut keys: e.g. keyboard up/down keys ( these can be assigned in Preferences: Shortcuts: "Pitch up", "Pitch down", "Diatonic pitch up", "Diatonic pitch down", "Change enharmonic spelling"), or
                                              • Toolbar buttons, or
                                              • Palette : Accidentals section (a sidebar), or
                                              • Master palette : Accidentals category (a popup window). Do not add from Symbols category, they are non-functional visual symbols, see Notation types.

                                              See the main chapter Accidentals for more information.

                                              Microtonal notation systems

                                              MuseScore supports microtonal notation systems such as Helmstolk Ellis notation, Johnston notation etc., so that tuning systems such as Just intonation, Pythagorean tuning etc can be notated precisely. MuseScore development focuses on engraving support, rather than playback support, see create desired playback below.

                                              Professional glyphs of some SMuFL (Wikipedia) symbols are shipped with Musescore, add them by using any of the following:

                                              • Palette : inside the More button of the Accidental section (a sidebar), or
                                              • Master palette : Accidentals category and Symbols category (a popup window), or
                                              • A Plugin.

                                              Note: Adding symbols other than the 7 accidentals used in the default notation system may damage compatibility with plugins such as Chord Identifier (Pop Jazz), because of the implicit change explained in microtonal playback below.

                                              Creating the desired playback

                                              To create desired playback for a custom tuning or notation system, use one of the following methods:

                                              With default notation

                                              With some tweaking, you can create desired playback on a whole score or a phrase to:

                                              • emulate a performer's decision to play different pitches: for example, on the same sheet music, a violinist plays Pythagorean, a pianist plays Equal Temperament, or
                                              • emulate an instrument tuned to a custom tuning system.

                                              To create the desired playback, use:

                                              • Cent adjustment of notes with the Tuning property in Inspector: Note. To get a sensible result, you need to work out tables of cent values based on the tuning system and fundamental frequency beforehand, and may need to apply different tables to different sections; or
                                              • A plugin that automates this process, such as:
                                                • Tunings and Temperaments (as of Jan 2023, this plugin does not differentiate between enharmonic notes, i.e. Ab=G#), the workaround is to manually select and use separate values.)
                                                • Scordatura

                                              With microtonal notation systems

                                              Direct playback of microtonal notation is not supported, create desired playback by using:

                                              • Cent adjustment of notes with the Tuning property in Inspector, pay attention to points listed below.
                                              • A plugin that automates this process such as one of these suggested in a forum discussion.

                                              Points to consider when adjusting Tuning property.

                                              • Many SMuFL symbols provide visual / engraving purpose only and do not affect playback.
                                              • When applying some symbols to an existing accidental-marked note, Musescore automatically and implicitly change the note's internal / playback pitch to its "accidental-less" version, see Nominal-accidental chain—Xenharmonic WIKI, this discussion, and source code. Purpose of this design is to allow implementation of different tuning systems.
                                              • For example, adding a quarter-tone sharp symbol (small upward arrow with sharp sign, 𝄲) to F# changes its playback to F in pitch inside Musescore, and the quarter-tonesSharp symbol itself does not affect playback inside Musescore.

                                              Alternatively, use a software in microtonal composition and playback such as Mus2, see a list on Xenharmonic Wiki.

                                              Keywords for search engine

                                              Tuning, Temperament, Intonation, Notation, EDO (Equal Division of the Octave), TET (Tone Equal Temperament), HEJI (Helmholtz-Ellis Just Intonation), HEWM (Helmholtz-Ellis-Wolf-Monzo), Sagittal notation system, Stein, Dicot, Porcupine, Meantone, Superpyth, Well-tempered.

                                              See also

                                              • About the 7 accidentals: Source code accidental.cpp at github