Pizz not working musescore 4
Measure 9 in the bass. I use add/text/staff text but nothing happens. Its still arco. Did I do something wrong?
John
Attachment | Size |
---|---|
Enchanted Whole Thing Instruments.mscz | 78.79 KB |
Measure 9 in the bass. I use add/text/staff text but nothing happens. Its still arco. Did I do something wrong?
John
Attachment | Size |
---|---|
Enchanted Whole Thing Instruments.mscz | 78.79 KB |
Do you still have an unanswered question? Please log in first to post your question.
Comments
Deleted and reinserted 'pizz.' from the Text palette. With Basic sounds it seems to work.
In reply to Deleted and reinserted 'pizz… by Shoichi
Yes. select the note where you want the pizz to start, open the Text palette, and click on pizz. Works with MuseSounds.
In reply to Yes. select the note where… by bobjp
Perfect. Thanks
John
You did add a staff text, but I think that you just typed in "Pizz." yourself.
If instead you use the specially pre-formatted "pizz.'" staff text which you will find in the Text palette, the pizz. sound is implemented automatically. TBH I don't like the way in which MS4 has implemented this.
In MS3 you could see the actual "pizzicato" or "arco" settings with right-click > Staff Text Properties > Change Channels . But in MS4 the "pizz." and "arco" special Staff texts don't allow right-click > Staff Text Properties - it's all smoke and mirrors, hidden away .
In reply to You did add a staff text,… by DanielR
The problem is that the old method was totally dependent on the old MIDI model of separate channels separate program changes etc. That's not how VST's work, and it's no how Muse Sounds work.
It is expected at some point it will become possible to custom define markings for things like this, but meanwhile, there shouldn't be anything you actually lose by not seeing all that old-fashioned MIDI under-the-hood stuff.
In reply to You did add a staff text,… by DanielR
Yes. Didn't know I had to use the text pallette
PIzz and similar markings are no longer created as customized staff text. Instead, use the predefined "playing technique annotation" markings from the text palette.
Note that in earlier versions, merely using the word staff text would not have done it; you'd have also needed to set a specific channel and selected specific voices in the staff text properties. The need for all that is gone now.